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2025-03-31
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Alla Aspect Effect Class Source
Offensive Accelerating Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. Alla Drop
Offensive Accursed Touch Lucky Hit: Up to a [20.0 - 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.Vampiric Curse's stored souls deal [20.0 - 60.0]% increased damage. Alla Extraction
Utility Adaptability When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. Alla Drop
Utility Audacity When there are at least 5 Close enemies, Stun them for [2-4] seconds. This can only occur once every 20 seconds. Alla Drop
Offensive Blood Boiling When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [188 - 488] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. Alla Extraction
Offensive Conceited Deal [15-25%] increased damage while you have a Barrier active. Alla Drop
Utility Concussive Strikes Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies. Alla Extraction
Mobility Craven You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies. Alla Drop
Offensive Creeping Death You deal [5.0 - 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take [10 - 40]%[x] increased damage over time from you instead. Alla Extraction
Defensive Disobedience You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] Alla Halls of the Damned, Kehjistan
Offensive Edgemasters Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. Alla Oldstones, Scosglen
Offensive Elements Gain +[20-30]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical. Cold, Poison, and Shadow. Alla Drop
Utility Eluding Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. Alla Caldera Gate, Fractured Peaks
Utility Exploiters You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] Alla Drop
Utility Frosty Strides While below 45-60% Life, Evade Freezes Close enemies, deal 450 Cold Damage to them, and makes them Vulnerable for 3 seconds Alla Extraction
Mobility Ghostwalker While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. Alla Broken Bulwark, Scosglen
Utility Hectic After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1-2.5] seconds Alla Extraction
Offensive Inevitable Fate When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [300 - 525] damage for each element they're afflicted by. Alla Extraction
Offensive Inner Calm Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] Alla Raethwind Wilds, Scosglen
Defensive Juggernaut's Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. Alla Drop
Mobility Metamorphosis When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10.0 - 4.0] seconds. Alla Extraction
Defensive Might Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. Alla Dark Ravine, Dry Steppes
Offensive Needleflare Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. Alla Yshari Sanctum, Kehjistan
Defensive Protecting When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. Alla Drop
Offensive Rapid Basic Skills gain [15-30%] Attack Speed Alla Buried Halls, Dry Steppes
Offensive Retribution Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. Alla Abandoned Mineworks, Kehjistan
Offensive Shard of Dawn After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [20-40%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing Alla Extraction
Utility Shared Misery Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. Alla Oblivion, Hawezar
Utility Slaughter You gain x% Movement Speed. Lose this bonus for [2.5-5] seconds after taking damage. Alla Drop
Defensive Sly Steps When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every [45 - 30] seconds and cannot cast Mobility Skills. Alla Extraction
Offensive Smiting You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. Alla Drop
Resource Starlight Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal. Alla Drop
Utility Sticker-thought Gain [508 - 1,270] Thorns while Channeling and for 3 seconds afterwards. Alla Extraction
Resource The Dark Dance Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage. Alla Extraction
Defensive The Deflecting Barrier While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. Alla Lost Keep, Hawezar
Offensive The Expectant Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% Alla Underroot, Scosglen
Offensive The Moonrise Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 100]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. Alla Extraction
Defensive The Protector Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. Alla Lost Archives, Fractured Peaks
Defensive The protector Damaging an Elite enemy grants you a Barrier absorbing up to [572 - 5,144] damage for 10 seconds. This effect can only happen once every 20 seconds. Alla Lost Archives
Resource The Prudent Heart After being damaged for at least 20% of your Maximum Life at once, you become Immune for [2.5 - 4.0] seconds. Can only occur once every 20 seconds. Alla Extraction
Resource The Umbral Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. Alla Champion's Demise, Dry Steppes
Defensive Undying When you cast a Skill, you heal for [0.5 - 2.5]% Life. Double this bonus while below 50% Life Alla Extraction
Utility Wildbolt Every [3.5 - 2.0] seconds, Distant enemies are Pulled In to you and take 10%[x] increased damage for 3 seconds. Alla Extraction
Mobility Wind Striker Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. Alla Shivta Ruins, Kehjistan
Barbarian Aspect Effect Class Source
Offensive Ancestral Charge Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. Barbarian Drop
Offensive Ancestral Echoes Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. Barbarian Ancient Reservoir, Hawezar
Offensive Ancestral Force Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. Barbarian Sunken Ruins, Scosglen
Utility Anemia Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. Barbarian Kor Dragan Barracks, Fractured Peaks
Offensive Anger Management While above [55 - 40] Fury, you are Berserk, but lose 2 Fury per second. Barbarian Extraction
Offensive Battle-Mad Gain Berserking for [2-3.5] seconds after swapping weapons 10 times. It can only be equipped on Weapons Barbarian Drop
Resource Bear Clan Berserker's Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. Barbarian Drop
Resource Berserk Fury You gain [3-6] Fury per second while Berserking. Barbarian Drop
Offensive Berserk Ripping Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. Barbarian Mournfield, Dry Steppes
Resource Bold Chieftain's Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.09] seconds per Nearby enemy, up to a maximum of 6 seconds. Barbarian Drop
Offensive Brawler's Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. Barbarian Haunted Refuge, Hawezar
Defensive Bul-Kathos Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction Barbarian Light's Refuge, Hawezar
Offensive Burning Rage While Berserking you deal [X] Fire Damage every second to surrounding enemies Barbarian Drop
Offensive Death Wish Gain [X] Thorns while Berserking. Barbarian Penitent Cairns, Scosglen
Offensive Devilish After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target Barbarian Drop
Offensive Dust Devil's Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. Barbarian Drop
Offensive Earthquake Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. Barbarian Drop
Offensive Earthstriker's After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. Barbarian Maugan's Works, Hawezar
Resource Echoing Fury Your Shout skills generate [2.0-4.0] Fury per seconds while active. Barbarian Sirocco Caverns, Kehjistan
Offensive Encroaching Wrath Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. Barbarian Drop
Offensive Executioner's Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing [300 - 602] Physical damage over 4 seconds. Can only occur once every 4 seconds Barbarian Extraction
Offensive Fierce Winds Your Shout Skills create 3 Dust Devils that deal [60 - 120] damage to enemies along their path. Your Dust Devils are [5 - 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased Barbarian Extraction
Mobility Forward Momentum Knocking Back an enemy grants you [25 - 45]% Movement Speed for 3 seconds. Barbarian Extraction
Resource Giant Strides Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. Barbarian Drop
Utility Grasping Whirlwind Whirlwind periodically Pulls enemies to you. Barbarian Drop
Defensive Iron Blood Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. Barbarian Forgotten Ruins, Kehjistan
Offensive Limitless Rage Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% Barbarian Drop
Utility Luckbringer Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. Barbarian Drop
Defensive Numbing Wrath Each point of Fury generated while at Maximum Fury grants [X] Fortify. Barbarian Heathen's Keep, Hawezar
Mobility Perpetual Stomping Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. Barbarian Charnel House, Dry Steppes
Offensive Prickling Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. Barbarian Drop
Utility Relentless Berserker's Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. Barbarian Hakan's Refuge, Kehjistan
Offensive Shattering Steel Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [120-420] Physical Damage Barbarian Extraction
Offensive Skullbreaker's Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. Barbarian Drop
Resource Slaking Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. Barbarian Maulwood, Fractured Peaks
Defensive Steadfast Berserker's Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. Barbarian Drop
Offensive Sundered Ground Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. Barbarian Drop
Defensive Tempering Blows After Swapping weapons 6 times, gain [X] Fortify. Barbarian Defiled Catacomb, Fractured Peaks
Offensive The Dire Whirlwind Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% Barbarian Garan Hold, Scosglen
Offensive The Flaming Rampage Charge gains an additional Charge. Each target hit by it explodes for [104-194] Fire damage to surrounding enemies Barbarian Extraction
Defensive The Fortress For every 10% Life you are missing, gain [1.0 - 5.0]% Damage Reduction Barbarian Extraction
Defensive The Iron Warrior Iron Skin grants Unstoppable, and [18 - 28]% Damage Reduction. Barbarian Carrion Fields, Dry Steppes
Resource The Relentless Armsmaster Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. Barbarian Calibel's Mine, Scosglen
Resource Unrelenting Fury Killing an enemy with a Core Skill refunds [10.0 - 20.0]% of its base Fury cost. Can only happen once per Skill cast. Barbarian Hallowed Ossuary, Fractured Peaks
Offensive Veteran Brawler's Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% Barbarian Heretics Asylum, Kehjistan
Resource Vocalized Empowerment Your Shout Skills generate [5.0-12.0] Primary Resource per second while active. Barbarian Sirocco Caverns, Kehjistan
Resource Voracious Rage Killing an enemy with a Core Skill refunds [15.0 - 35.0]% of its base cost. Can only happen once per Skill cast. Barbarian Hallowed Ossuary, Fractured Peaks
Offensive Wanton Rupture Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30-40] seconds. Barbarian Drop
Utility Weapon Master's Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. Barbarian Drop
Offensive Windlasher Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. Barbarian Drop
Druid Aspect Effect Class Source
Offensive Anticline Burst Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size Druid Extraction
Resource Assimilation You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. Druid Drop
Resource Balanced Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. Druid Drop
Utility Ballistic When you have Fortify your Earth Skills gain +2 Ranks. Druid Whispering Pines, Scosglen
Offensive Crashstone Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. Druid Stockades, Scosglen
Defensive Cyclonic Force Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. Druid Collapsed Vault, Kehjistan
Offensive Dire Wolf's Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. Druid Drop
Defensive Earthguard Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. Druid Drop
Defensive Fevered Mauling When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-3% and you gain 1%-5% Damage reduction for 5 seconds, stacking up to 5 times. Druid Extraction
Offensive Lightning Dancer's Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. Druid Drop
Resource Mangled When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. Druid Immortal Emanation, Fractured Peaks
Defensive Mending Stone The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. Druid Sealed Archives, Dry Steppes
Offensive Metamorphic Stone Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. Druid Drop
Offensive Mighty Storm's The Earthen Might Key Passive also applies to your Storm Skills Druid Drop
Offensive Moonrage Kills have a 5% chance to summon a Wolf Companion to your side for [20 - 35] seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves. In addition, gain +3 Ranks to Wolves. Druid Extraction
Offensive Natural Balance Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. Druid Drop
Offensive Nature's Savagery Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. Druid Drop
Offensive Nighthowler's Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. Druid Forbidden City, Fractured Peaks
Offensive Overcharged Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. Druid Mariner's Refuge, Scosglen
Utility Quicksand Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. Druid Ferals' Den, Scosglen
Offensive Raw Might After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. Druid Drop
Resource Rejuvenating When falling below 20 Spirit, there is a [15-30]% chance to fully restore your Spirit.. Druid Extraction
Offensive Retaliation Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify Druid Seaside Descent, Dry Steppes
Offensive Runeworker's Conduit Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. Druid Drop
Offensive Seismic-Shift Earth Spike launches spikes in a line and has a [2-1] second Cooldown. Druid Drop
Offensive Shattered Defenses Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10 Druid Extraction
Offensive Shepherd's Core Skills deal an additional [6.0-8.0%] damage for each active Companion. Druid Bloodsoaked Crag, Dry Steppes
Offensive Shockwave Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. Druid Drop
Defensive Skinwalker's When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify Druid Fading Echo, Kehjistan
Offensive Stormchaser's Tornado will seek up to [1-3] targets Druid Drop
Offensive Stormclaw's Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. Druid Anica's Claim, Fractured Peaks
Offensive Stormcrow's Ravens now deal Lightning damage which is increased by [60-100]%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned. Druid Extraction
Utility Stormshifter's While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. Druid Crusader's Cathedral, Kehjistan
Offensive Subterranean Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. Druid Drop
Defensive Symbiotic When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. Druid Drop
Offensive The Aftershock Landslide's earth pillars each strike a second time and deal an additional [5.5 - 15.5]% bonus damage per hit. Druid Extraction
Utility The Agile Wolf Shred gains a 4th attack that hits all surrounding enemies, deals [20 - 60]%[x] increased damage, and Knocks Down enemies for 2 seconds. Druid Extraction
Offensive The Alpha Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. Druid Drop
Offensive The Blurred Beast While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. Druid Drop
Resource The Calm Breeze Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit Druid Grinning Labyrinth, Dry Steppes
Offensive The Changeling's Debt Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning Druid Conclave, Kehjistan
Utility The Dark Howl Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. Druid Drop
Offensive The Rabid Bear While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by [30 - 90]%. Druid Extraction
Offensive The Rampaging Werebeast The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. Druid Endless Gates, Hawezar
Mobility The Rushing Wilds Casting a Companion Skill grants you [5.0 - 20.0]%[+] Movement Speed for 5 seconds, up to [15.0 - 60.0]%[+] Druid Extraction
Offensive The Stampede Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. Druid Drop
Offensive The Tempest Hurricane damage is increased by [7.0-15.0%] each second while active. Druid Blind Burrows, Hawezar
Offensive The Trampled Earth Trample now summons 6 Landslide pillars of earth during its duration that deal [70-110]% normal damage. Trample is now also a Nature Magic and Earth Skill. Druid Extraction
Resource The Unsatiated After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. Druid Tormented Ruins, Fractured Peaks
Offensive The Ursine Horror Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. Druid Belfry Zakara, Hawezar
Offensive The Wildrage Your Companions gain the bonuses from the Bestial Rampage Key Passive. Druid Drop
Defensive Vigorous Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. Druid Steadfast Barracks, Hawezar
Utility Virulent When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites. Druid Drop
Necromancer Aspect Effect Class Source
Utility Aphotic Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a [5.0-25.0]% chance to Stun enemies for 1.5 seconds. Necromancer Extraction
Offensive Blighted You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. Necromancer Akkhan's Grasp, Hawezar
Utility Blood Getter's Your maximum number of Skeletal Warriors is increased by 2 Necromancer Drop
Offensive Blood Seeker's Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy Necromancer Mercy's Reach, Fractured Peaks
Offensive Blood-bathed Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. Necromancer Hoarfrost Demise, Fractured Peaks
Offensive Blood-Soaked Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. Necromancer Drop
Offensive Bursting Bones When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. Necromancer Path of the Blind, Dry Steppes
Offensive Cadaverous Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] Necromancer Drop
Utility Coldbringer's Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. Necromancer Drop
Mobility Creeping Mist Gain [20.0 - 40.0]% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown. Necromancer Extraction
Offensive Decay Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. Necromancer Drop
Offensive Empowering Reaper Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. Necromancer Flooded Depths, Scosglen
Utility Explosive Mist Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. Necromancer Drop
Resource Exposed Flesh Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. Necromancer Drop
Resource Fastblood Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. Necromancer Iron Hold, Hawezar
Offensive Fel Gluttony Your Golem Active also causes your Golem to erupt, dealing [300 - 600] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second Necromancer Extraction
Resource Flesh-Rending After Decompose spawns a Corpse, gain [20-40] Essence. Necromancer Nostrava Deepwood, Fractured Peaks
Offensive Frenzied Dead Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] Necromancer Drop
Offensive Gore Quills Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. Necromancer Drop
Offensive Grasping Veins Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. Necromancer Corrupted Grotto, Kehjistan
Defensive Hardened Bones While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. Necromancer Drop
Resource Hulking Your Golem has [1-4%] chance to reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal attack. Necromancer Sepulcher of the Forsworn, Kehjistan
Offensive Hungry Blood When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. Necromancer Drop
Offensive Imprisoned Spirit's When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing [40.0 - 80.0]% of normal damage Bone Spirit now prioritizes enemies inside a Bone Prison. Necromancer Extraction
Mobility Inexorable Reaper's Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a [13.5 - 3.5] second Cooldown. Necromancer Extraction
Utility Occult Dominion Your maximum number of Skeletal Warriors and Skeletal Mages is increased by 2. Necromancer Extraction
Offensive Osseous Gale Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. Necromancer Drop
Offensive Phasing Poltergeist's When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast. Necromancer Extraction
Offensive Plunging Darkness Bone Prison spawns a pool of Blight that deals [75-125]% bonus damage over 6 seconds Necromancer Rimescar Cavern, Fractured Peaks
Resource Potent Blood While at full Life, Blood Orbs grant [10-20] Essence. Necromancer Betrayer's Row, Dry Steppes
Offensive Rathma's Chosen Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. Necromancer Drop
Offensive Reanimation Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. Necromancer Aldurwood, Scosglen
Offensive Reaping Lotus Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals [110-170]% of normal damage. Necromancer Extraction
Resource Requiem You gain [3-5] maximum Essence per active Minion. Necromancer Vault of the Forsaken, Scosglen
Offensive Rotting Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. Necromancer Drop
Offensive Sacrificial Your Sacrifice bonuses are increased by [15-25%] Necromancer Ruins of Eridu, Hawezar
Defensive Searing Wards After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. Necromancer Drop
Offensive Serration The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] Necromancer Drop
Offensive Shademist Your Minions deal 38 Shadow damage per second to enemies around them. The damage over time lasts for [2.0 - 5.0] seconds after leaving the aura. Necromancer Extraction
Offensive Shattered Spirit's Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. Necromancer Drop
Defensive Shielding Storm Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. Necromancer Drop
Offensive Splintering Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. Necromancer Guulrahn Slums, Dry Steppes
Offensive Swelling Curse Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] Necromancer Hive, Scosglen
Utility The Cursed Aura You automatically Curse enemies around you with Decrepify and Iron Maiden. Curses inflicted this way spread to surrounding targets every [2.5 - 0.3] seconds and last 4 seconds outside of the aura Necromancer Extraction
Offensive The Damned You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. Necromancer Uldur's Cave, Kehjistan
Defensive The Embalmer Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. Necromancer Drop
Offensive The Great Feast Your Minions deal [30 - 45]%[x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second. Necromancer Extraction
Offensive The Long Shadow Lucky Hit: Your Shadow Damage Over Time effects have a [10-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. Necromancer Drop
Mobility the Unholy Tether Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain [25.0 - 45.0]% Movement Speed. Necromancer Extraction
Utility The Void Blight's defiled area, when spawned, Pulls in enemies around the affected area. Necromancer Drop
Offensive Tidal Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. Necromancer Drop
Resource Torment Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. Necromancer Black Asylum, Fractured Peaks
Utility Torturous Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. Necromancer Deserted Underpass, Kehjistan
Offensive Ultimate Shadow Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] [.43-.48] Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing [X] Shadow Necromancer Drop
Offensive Untimely Death Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus Necromancer Drop
Offensive Unyielding Commander's While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. Necromancer Faceless Shrine, Hawezar
Utility Viscous Your maximum number of Skeletal Mages is increased by 2 Necromancer Drop
Rogue Aspect Effect Class Source
Offensive Arrow Storms Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. Rogue Howling Warren, Scosglen
Offensive Artful Initiative When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2-0.3] Physical Damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage. Rogue Drop
Offensive Bladedancer's Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. Rogue Jalal's Vigil, Scosglen
Offensive Blast-Trapper's Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. Rogue Kor Valar Ramparts, Fractured Peaks
Offensive Branching Volleys Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. Rogue Shadowed Plunge, Hawezar
Offensive Breakneck Bandit's Flurry deals [25-45]%[x] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. Rogue Extraction
Offensive Bursting Venoms Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. Rogue Drop
Defensive Cheat's You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. Rogue Luban's Rest, Scosglen
Offensive Clandestine Gain +2 to Agility and Subterfuge Skills. Rogue Extraction
Offensive Coldclip Your Basic Skills are always Cold Imbued. You deal [5 - 20]%[x] increased damage to enemies who are Chilled or Frozen. Rogue Extraction
Offensive Corruption Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. Rogue Renegade's Retreat, Kehjistan
Defensive Cruel Sustenance Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. Rogue Drop
Defensive Elusive Menace While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [1-5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. Rogue Drop
Offensive Encircling Blades Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. Rogue Forsaken Quarry, Fractured Peaks
Resource Energizing Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. Rogue Sanguine Chapel, Fractured Peaks
Defensive Enshrouding Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. Rogue Ghoa Ruins, Hawezar
Defensive Escape Artist's Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 45 seconds. Rogue Drop
Utility Explosive Verve Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. Rogue Derelict Lodge, Fractured Peaks
Utility Frostbitten Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies. Rogue Drop
Resource Galvanized Slasher's Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [15-35]% chance to fully restore your Energy. Your Maximum Energy is increased by [15-35]. Rogue Extraction
Offensive High Velocity Barrage arrows now pierce through 1 enemy. Barrage has [10-30]%[+] increased Attack Speed Rogue Extraction
Offensive Icy Alchemist's Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 15%. Rogue Drop
Offensive Imitated Imbuement Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 5 seconds. Rogue Drop
Offensive Infiltrator's Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. Rogue Drop
Offensive Iron Rain Smoke Grenade has a [35-55]% chance to create an Arrow Storm where it explodes, dealing [120-360] Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable. Rogue Extraction
Defensive Lethal Dusk Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 4 seconds. Rogue Drop
Utility Mangler's Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. Rogue Drop
Utility Mired Sharpshooter's Caltrops is now a Marksman Skill that also throws [5-25] piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds. Rogue Extraction
Mobility Nebulous Brew Using a Healing Potion grants [35 - 55]%[+] Movement Speed for 3 seconds, and you may now drink them while at full Life. Every 20 meters you travel, you spawn a Healing Potion. Rogue Extraction
Utility Noxious Ice Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [10-25]%[x] additional Poison damage to Frozen enemies. Rogue Drop
Offensive Opportunist's When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun enemies for 0.50 seconds Rogue Prison of Caldeum, Kehjistan
Offensive Pestilent Points Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. Rogue Drop
Offensive Poisonous Clouds When entering Stealth, create a cloud that deals [900-1170] Poison damage over 6 seconds. Rogue Extraction
Utility Quickening Fog You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds. Rogue Drop
Mobility Ravager's Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1-6%] for 2 seconds, up to [5-30%] Rogue Drop
Resource Ravenous Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. Rogue Shifting City, Dry Steppes
Offensive Repeating Rapid Fire has a [25]% chance to ricochet to another target. Rogue Drop
Defensive Resistant Assailant's Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds. Rogue Drop
Offensive Shadowslicer When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. Rogue Twisted Hollow, Scosglen
Defensive Siphoned Victuals Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion Rogue Leviathan's Maw, Hawezar
Defensive Snap Frozen Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. Rogue Drop
Offensive Splintering Shards Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [38 - 68] Cold damage and Chilling for [20 - 30]% Rogue Extraction
Offensive Star Shards Knives from Dance of Knives have a 0% chance to shatter into 6 shards of metal on hit, dealing [150 - 180] Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum. Rogue Extraction
Defensive Stolen Vigor Each stack of the Momentum Key Passive Heals you for [X] Life per second. Rogue Drop
Offensive Surprise When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. Rogue Drop
Offensive Synergy Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x] Rogue Drop
Defensive The Crowded Sage You Heal for [X] Life per second for each Close enemy, up to [X] Life per second Rogue Drop
Offensive Toxic Alchemist's Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. Rogue Drop
Offensive Trickshot Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. Rogue Bastion of Faith, Hawezar
Offensive Trickster's Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. Rogue Gullrahn Canals, Dry Steppes
Offensive True Sight You deal [70-100]%[x] increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain [21-30]%[x] increased damage. Rogue Extraction
Defensive Umbrous Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow. Rogue Drop
Defensive Uncanny Resilience Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] Rogue Drop
Defensive Uncanny Treachery Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. Rogue Demon's Wake, Scosglen
Offensive Unstable Imbuements When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. Rogue Whispering Vault, Dry Steppes
Offensive Vengeful Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. Rogue Inferno, Kehjistan
Offensive Volatile Shadows When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals [X] Shadow damage Rogue Ancient's Lament, Dry Steppes
Sorcerer Aspect Effect Class Source
Offensive Abundant Energy Crackling Energy has a [30-40]% chance to chain to an additional enemy. Sorcerer Drop
Offensive Ancient Flame While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. Sorcerer Drop
Offensive Armageddon An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. Sorcerer Drop
Offensive Battle Caster's Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. Sorcerer Drop
Utility Binding Embers Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. Sorcerer Drop
Offensive Biting Cold When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. Sorcerer Forgotten Depths, Dry Steppes
Mobility Charged Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. Sorcerer Maddux Watch, Scosglen
Offensive Charged Flash After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal [200-240% Weapon Damage] Critical Shock Damage. Sorcerer Extraction
Resource Concentration Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. Sorcerer Drop
Offensive Conflagration While channeling Incinerate, your Burning damage is increased by [20-30]%[x] Sorcerer Light's Watch, Fractured Peaks
Offensive Control You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. Sorcerer Sunken Library, Kehjistan
Resource Efficiency Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% Sorcerer Domhainne Tunnels, Scosglen
Resource Elemental Acuity Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by [10 - 25]%[x] for 5 seconds, once per element. At maximum stacks, the total bonus is increased to [60 - 150]%[x] for 10 seconds, but all stacks expire afterwards. Sorcerer Extraction
Offensive Elemental Constellation Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [75 - 105] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. Sorcerer Extraction
Offensive Elementalist's Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. Sorcerer Pallid Delve, Dry Steppes
Defensive Encased While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. Sorcerer Drop
Offensive Engulfing Flames While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. Sorcerer Drop
Defensive Everliving You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. Sorcerer Drop
Offensive Firestarter When newly Burning an enemy, you deal an additional [113 - 225] Fire damage to them. This effect is treated as a Pyromancy Skill. Sorcerer Extraction
Offensive Flamethrower's Incinerate splits into 3 beams, each dealing [70-90]% [x] of normal damage Sorcerer Extraction
Mobility Flamewalker's Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. Sorcerer Cultist Refuge, Fractured Peaks
Utility Fortune Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. Sorcerer Drop
Defensive Frostblitz Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] Sorcerer Drop
Offensive Frozen Memories The Avalanche Key Passive now applies to 1 additional casts. Sorcerer Drop
Offensive Frozen Orbit Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. Sorcerer Drop
Offensive Glacial When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. Sorcerer Drop
Offensive Gravitational Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. Sorcerer Drop
Resource Incendiary Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. Sorcerer Tomb of the Saints, Kehjistan
Offensive Jolting Every [3.0 - 1.0] seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill. Sorcerer Extraction
Offensive Lightning Rod Chain Lightning has a 25% chance to deal [50 - 90]%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets Sorcerer Extraction
Offensive Mage-Lord's The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. Sorcerer Drop
Offensive Overheating After channeling Incinerate for 2 seconds it deals [45-105] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus. Sorcerer Extraction
Offensive Overwhelming Currents Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. Sorcerer Drop
Offensive Piercing Cold Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. Sorcerer Dead Man's Dredge, Fractured Peaks
Offensive Piercing Static Charged Bolts pierce, but deal [70-30]%[x] less damage to targets hit after the first Sorcerer Wretched Delve, Scosglen
Resource Prodigy's Using a Cooldown restores [15-25] Mana. Sorcerer Witchwater, Hawezar
Resource Recharging Each time Chain Lightning bounces off you, gain [4-6] Mana. Sorcerer Zenith, Fractured Peaks
Offensive Serpentine You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] Sorcerer Drop
Offensive Shattered Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. Sorcerer Drop
Offensive Shattered Stars Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. Sorcerer Drop
Offensive Shredding Blades Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. Sorcerer Drop
Utility Singed Extremities After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds Sorcerer Earthen Wound, Hawezar
Defensive Snowguard's While within your own Blizzard, you take [20-25%] less damage. Sorcerer Fetid Mausoleum, Hawezar
Defensive Snowveiled Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. Sorcerer Sarat's Lair, Scosglen
Offensive Splintering Energy Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. Sorcerer Crumbling Hekma, Kehjistan
Offensive Stable While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. Sorcerer Drop
Offensive Static Cling Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. Sorcerer Wretched Delve, Scosglen
Offensive Storm Swell You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. Sorcerer Onyx Hold, Dry Steppes
Mobility Tenuous Agility Gain [5.0 - 20.0]%[+] Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds. Sorcerer Extraction
Offensive Tenuous Destruction Deal [25.0-45.0]%[x] increased damage while you have no Defensive Skills on your Action Bar Sorcerer Extraction
Mobility The Bounding Conduit Gain [20-25]% Movement Speed for 3 seconds after Teleporting. Sorcerer Komdor Temple, Dry Steppes
Utility The Firebird Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing [75 - 135] Fire damage Sorcerer Extraction
Offensive The Frozen Tundra While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. Sorcerer Drop
Offensive The Frozen Wake While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. Sorcerer Drop
Utility The Orange Herald Lucky Hit: Up to a [5.0 - 13.0]% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast Sorcerer Extraction
Offensive The Unbroken Tether Chain Lightning has a [30-40%] chance to chain 2 additional times. Sorcerer Drop
Defensive The Unwavering Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. Sorcerer Putrid Aquifer, Kehjistan
Offensive Three Curses Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. Sorcerer Serpent's Lair, Hawezar
Offensive Winter Touch When you Freeze an enemy, you deal [225 - 450] Cold damage to them. This effect is treated as a Frost Skill. Sorcerer Extraction
 
By Draken 2023