|
|
Effect |
Class |
Source |
Defensive |
Disobedience |
You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
Alla |
Halls of the Damned, Kehjistan |
Defensive |
Might |
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
Alla |
Dark Ravine, Dry Steppes |
Defensive |
The Deflecting Barrier |
While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
Alla |
Lost Keep, Hawezar |
Defensive |
The Protector |
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
Alla |
Lost Archives, Fractured Peaks |
Defensive |
Protecting |
When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Alla |
Drop |
Defensive |
Bul-Kathos |
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction |
Barbarian |
Light's Refuge, Hawezar |
Defensive |
Numbing Wrath |
Each point of Fury generated while at Maximum Fury grants [X] Fortify. |
Barbarian |
Heathen's Keep, Hawezar |
Defensive |
Tempering Blows |
After Swapping weapons 6 times, gain [X] Fortify. |
Barbarian |
Defiled Catacomb, Fractured Peaks |
Defensive |
The Iron Warrior |
Iron Skin grants Unstoppable, and [18 - 28]% Damage Reduction. |
Barbarian |
Carrion Fields, Dry Steppes |
Defensive |
Iron Blood |
Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. |
Barbarian |
Forgotten Ruins, Kehjistan |
Defensive |
Steadfast Berserker's |
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. |
Barbarian |
Drop |
Defensive |
The Unwavering |
Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
Sorcerer |
Putrid Aquifer, Kehjistan |
Defensive |
Encased |
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. |
Sorcerer |
Drop |
Defensive |
Everliving |
You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. |
Sorcerer |
Drop |
Defensive |
Frostblitz |
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] |
Sorcerer |
Drop |
Defensive |
Snowguard's |
While within your own Blizzard, you take [20-25%] less damage. |
Sorcerer |
Fetid Mausoleum, Hawezar |
Defensive |
Snowveiled |
Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
Sorcerer |
Sarat's Lair, Scosglen |
Defensive |
Cyclonic Force |
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
Druid |
Collapsed Vault, Kehjistan |
Defensive |
Mending Stone |
The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
Druid |
Sealed Archives, Dry Steppes |
Defensive |
Earthguard |
Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
Druid |
Drop |
Defensive |
Skinwalker's |
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
Druid |
Fading Echo, Kehjistan |
Defensive |
Symbiotic |
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. |
Druid |
Drop |
Defensive |
Vigorous |
Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
Druid |
Steadfast Barracks, Hawezar |
Defensive |
Hardened Bones |
While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
Necromancer |
Drop |
Defensive |
Shielding Storm |
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
Necromancer |
Drop |
Defensive |
The Embalmer |
Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. |
Necromancer |
Drop |
Defensive |
The Crowded Sage |
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
Rogue |
Drop |
Defensive |
Cruel Sustenance |
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. |
Rogue |
Drop |
Defensive |
Elusive Menace |
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [1-5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. |
Rogue |
Drop |
Defensive |
Lethal Dusk |
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 4 seconds. |
Rogue |
Drop |
Defensive |
Siphoned Victuals |
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion |
Rogue |
Leviathan's Maw, Hawezar |
Defensive |
Stolen Vigor |
Each stack of the Momentum Key Passive Heals you for [X] Life per second. |
Rogue |
Drop |
Defensive |
Uncanny Resilience |
Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] |
Rogue |
Drop |
Defensive |
Uncanny Treachery |
Dealing direct damage to a Dazed
Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired
Duration Reduction for 4 seconds. |
Rogue |
Demon's Wake, Scosglen |
Defensive |
Cheat's |
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. |
Rogue |
Luban's Rest, Scosglen |
Defensive |
Enshrouding |
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. |
Rogue |
Ghoa Ruins, Hawezar |
Defensive |
Escape Artist's |
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 45 seconds. |
Rogue |
Drop |
Defensive |
Snap Frozen |
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. |
Rogue |
Drop |
Defensive |
Umbrous |
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow. |
Rogue |
Drop |
Defensive |
Searing Wards |
After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. |
Necromancer |
Drop |
Defensive |
The protector |
Damaging an Elite enemy grants you a Barrier absorbing up to [572 - 5,144] damage for 10 seconds. This effect can only happen once every 20 seconds. |
Alla |
Lost Archives |
Defensive |
Juggernaut's |
Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. |
Alla |
Drop |
Defensive |
Resistant Assailant's |
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds. |
Rogue |
Drop |
Defensive |
Deflection |
While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal [26 - 54]% of Counterattack's Base damage on impact. |
Spiritborn |
Sleepless Hollow |
Defensive |
Kinetic Suppression |
Casting a Non-Basic Mobility Skill grants [1 - 8] Resolve and causes your next Concussive Stomp to strike in a circle around you. |
Spiritborn |
Farai Cliffs |
Defensive |
Temporal Incisions |
Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.25 - 1.25] seconds, up to [2.00 - 10.00] seconds. |
Spiritborn |
Putrescent Larder |
Defensive |
Tenacity |
You gain Resolve for each [40 - 20] Vigor you gain while at Maximum Vigor. This can overfill your Resolve by 5 stacks. |
Spiritborn |
Feeding Grounds |
Defensive |
Fevered Mauling |
When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-3% and you gain 1%-5% Damage reduction for 5 seconds, stacking up to 5 times. |
Druid |
Extraction |
Defensive |
Sly Steps |
When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every [45 - 30] seconds and cannot cast Mobility Skills. |
Alla |
Extraction |
Defensive |
The Fortress |
For every 10% Life you are missing, gain [1.0 - 5.0]% Damage Reduction |
Barbarian |
Extraction |
Defensive |
Undying |
When you cast a Skill, you heal for [0.5 - 2.5]% Life. Double this bonus while below 50% Life |
Alla |
Extraction |
Defensive |
Avoidance |
Whenever an enemy hits you, your Dodge Chance against that enemy increases by [6-10%] [+]. Successfully Dodging resets this bonus. |
Spiritborn |
Extraction |
Defensive |
Endurance |
Your Resolve has a [2 - 6]% chance to not be lost when you are hit for each stack of Ferocity you have. |
Spiritborn |
Extraction |
Defensive |
Forest Power |
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds.
Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 |
Spiritborn |
Extraction |
Defensive |
Interdiction |
Gain [1-15%] [+] Block Chance per Resolve stack |
Spiritborn |
Extraction |
Defensive |
Invigorating Will |
Losing a stack of Resolve has a 25% chance to Heal you for [5-11%] of your Maximum Life |
Spiritborn |
Extraction |
Defensive |
Layered Wards |
Your Block Reduction is increased by [10-30%] [+] while you have a Barrier. |
Spiritborn |
Extraction |
Defensive |
Bruiser's |
Gain 2.0%[x] increased Armor and [10-41] Thorns per 1% missing Maximum Health |
Spiritborn |
Caves of Kutokue |
Defensive |
Raider's |
Heal for [1-21%] Maximum Life when you Poison a Healthy enemy |
Spiritborn |
Extraction |
|
|