Onsdag
2025-04-02
Vecka:  14
 
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 Alla  Barbarian  Druid  Necromancer  Rogue  Sorcerer  Spiritborn  - Defensive  Mobility  Offensive  Resource  Utility 

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Typ Aspect Effect Class Source
Defensive Disobedience You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] Alla Halls of the Damned, Kehjistan
Defensive Might Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. Alla Dark Ravine, Dry Steppes
Defensive The Deflecting Barrier While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. Alla Lost Keep, Hawezar
Defensive The Protector Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. Alla Lost Archives, Fractured Peaks
Defensive Protecting When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. Alla Drop
Defensive Bul-Kathos Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction Barbarian Light's Refuge, Hawezar
Defensive Numbing Wrath Each point of Fury generated while at Maximum Fury grants [X] Fortify. Barbarian Heathen's Keep, Hawezar
Defensive Tempering Blows After Swapping weapons 6 times, gain [X] Fortify. Barbarian Defiled Catacomb, Fractured Peaks
Defensive The Iron Warrior Iron Skin grants Unstoppable, and [18 - 28]% Damage Reduction. Barbarian Carrion Fields, Dry Steppes
Defensive Iron Blood Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. Barbarian Forgotten Ruins, Kehjistan
Defensive Steadfast Berserker's Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. Barbarian Drop
Defensive The Unwavering Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. Sorcerer Putrid Aquifer, Kehjistan
Defensive Encased While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. Sorcerer Drop
Defensive Everliving You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. Sorcerer Drop
Defensive Frostblitz Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] Sorcerer Drop
Defensive Snowguard's While within your own Blizzard, you take [20-25%] less damage. Sorcerer Fetid Mausoleum, Hawezar
Defensive Snowveiled Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. Sorcerer Sarat's Lair, Scosglen
Defensive Cyclonic Force Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. Druid Collapsed Vault, Kehjistan
Defensive Mending Stone The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. Druid Sealed Archives, Dry Steppes
Defensive Earthguard Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. Druid Drop
Defensive Skinwalker's When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify Druid Fading Echo, Kehjistan
Defensive Symbiotic When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. Druid Drop
Defensive Vigorous Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. Druid Steadfast Barracks, Hawezar
Defensive Hardened Bones While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. Necromancer Drop
Defensive Shielding Storm Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. Necromancer Drop
Defensive The Embalmer Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. Necromancer Drop
Defensive The Crowded Sage You Heal for [X] Life per second for each Close enemy, up to [X] Life per second Rogue Drop
Defensive Cruel Sustenance Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. Rogue Drop
Defensive Elusive Menace While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [1-5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. Rogue Drop
Defensive Lethal Dusk Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 4 seconds. Rogue Drop
Defensive Siphoned Victuals Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion Rogue Leviathan's Maw, Hawezar
Defensive Stolen Vigor Each stack of the Momentum Key Passive Heals you for [X] Life per second. Rogue Drop
Defensive Uncanny Resilience Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] Rogue Drop
Defensive Uncanny Treachery Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. Rogue Demon's Wake, Scosglen
Defensive Cheat's You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. Rogue Luban's Rest, Scosglen
Defensive Enshrouding Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. Rogue Ghoa Ruins, Hawezar
Defensive Escape Artist's Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 45 seconds. Rogue Drop
Defensive Snap Frozen Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. Rogue Drop
Defensive Umbrous Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow. Rogue Drop
Defensive Searing Wards After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. Necromancer Drop
Defensive The protector Damaging an Elite enemy grants you a Barrier absorbing up to [572 - 5,144] damage for 10 seconds. This effect can only happen once every 20 seconds. Alla Lost Archives
Defensive Juggernaut's Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. Alla Drop
Defensive Resistant Assailant's Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds. Rogue Drop
Defensive Deflection While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal [26 - 54]% of Counterattack's Base damage on impact. Spiritborn Sleepless Hollow
Defensive Kinetic Suppression Casting a Non-Basic Mobility Skill grants [1 - 8] Resolve and causes your next Concussive Stomp to strike in a circle around you. Spiritborn Farai Cliffs
Defensive Temporal Incisions Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.25 - 1.25] seconds, up to [2.00 - 10.00] seconds. Spiritborn Putrescent Larder
Defensive Tenacity You gain Resolve for each [40 - 20] Vigor you gain while at Maximum Vigor. This can overfill your Resolve by 5 stacks. Spiritborn Feeding Grounds
Defensive Fevered Mauling When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-3% and you gain 1%-5% Damage reduction for 5 seconds, stacking up to 5 times. Druid Extraction
Defensive Sly Steps When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every [45 - 30] seconds and cannot cast Mobility Skills. Alla Extraction
Defensive The Fortress For every 10% Life you are missing, gain [1.0 - 5.0]% Damage Reduction Barbarian Extraction
Defensive Undying When you cast a Skill, you heal for [0.5 - 2.5]% Life. Double this bonus while below 50% Life Alla Extraction
Defensive Avoidance Whenever an enemy hits you, your Dodge Chance against that enemy increases by [6-10%] [+]. Successfully Dodging resets this bonus. Spiritborn Extraction
Defensive Endurance Your Resolve has a [2 - 6]% chance to not be lost when you are hit for each stack of Ferocity you have. Spiritborn Extraction
Defensive Forest Power Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 Spiritborn Extraction
Defensive Interdiction Gain [1-15%] [+] Block Chance per Resolve stack Spiritborn Extraction
Defensive Invigorating Will Losing a stack of Resolve has a 25% chance to Heal you for [5-11%] of your Maximum Life Spiritborn Extraction
Defensive Layered Wards Your Block Reduction is increased by [10-30%] [+] while you have a Barrier. Spiritborn Extraction
Defensive Bruiser's Gain 2.0%[x] increased Armor and [10-41] Thorns per 1% missing Maximum Health Spiritborn Caves of Kutokue
Defensive Raider's Heal for [1-21%] Maximum Life when you Poison a Healthy enemy Spiritborn Extraction
 
By Draken 2023