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Effect |
Class |
Source |
Offensive |
Abundant Energy |
Crackling Energy has a [30-40]% chance to chain to an additional enemy. |
Sorcerer |
Drop |
Offensive |
Ancient Flame |
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. |
Sorcerer |
Drop |
Offensive |
Armageddon |
An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
Sorcerer |
Drop |
Offensive |
Battle Caster's |
Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. |
Sorcerer |
Drop |
Utility |
Binding Embers |
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. |
Sorcerer |
Drop |
Offensive |
Biting Cold |
When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
Sorcerer |
Forgotten Depths, Dry Steppes |
Mobility |
Charged |
Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. |
Sorcerer |
Maddux Watch, Scosglen |
Offensive |
Charged Flash |
After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal [200-240% Weapon Damage] Critical Shock Damage. |
Sorcerer |
Extraction |
Resource |
Concentration |
Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. |
Sorcerer |
Drop |
Offensive |
Conflagration |
While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
Sorcerer |
Light's Watch, Fractured Peaks |
Offensive |
Control |
You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
Sorcerer |
Sunken Library, Kehjistan |
Resource |
Efficiency |
Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% |
Sorcerer |
Domhainne Tunnels, Scosglen |
Resource |
Elemental Acuity |
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by [10 - 25]%[x] for 5 seconds, once per element.
At maximum stacks, the total bonus is increased to [60 - 150]%[x] for 10 seconds, but all stacks expire afterwards. |
Sorcerer |
Extraction |
Offensive |
Elemental Constellation |
Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [75 - 105] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. |
Sorcerer |
Extraction |
Offensive |
Elementalist's |
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
Sorcerer |
Pallid Delve, Dry Steppes |
Defensive |
Encased |
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. |
Sorcerer |
Drop |
Offensive |
Engulfing Flames |
While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. |
Sorcerer |
Drop |
Defensive |
Everliving |
You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. |
Sorcerer |
Drop |
Offensive |
Firestarter |
When newly Burning an enemy, you deal an additional [113 - 225] Fire damage to them.
This effect is treated as a Pyromancy Skill. |
Sorcerer |
Extraction |
Offensive |
Flamethrower's |
Incinerate splits into 3 beams, each dealing [70-90]% [x] of normal damage |
Sorcerer |
Extraction |
Mobility |
Flamewalker's |
Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. |
Sorcerer |
Cultist Refuge, Fractured Peaks |
Utility |
Fortune |
Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. |
Sorcerer |
Drop |
Defensive |
Frostblitz |
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] |
Sorcerer |
Drop |
Offensive |
Frozen Memories |
The Avalanche Key Passive now applies to 1 additional casts. |
Sorcerer |
Drop |
Offensive |
Frozen Orbit |
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. |
Sorcerer |
Drop |
Offensive |
Glacial |
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. |
Sorcerer |
Drop |
Offensive |
Gravitational |
Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. |
Sorcerer |
Drop |
Resource |
Incendiary |
Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
Sorcerer |
Tomb of the Saints, Kehjistan |
Offensive |
Jolting |
Every [3.0 - 1.0] seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill. |
Sorcerer |
Extraction |
Offensive |
Lightning Rod |
Chain Lightning has a 25% chance to deal [50 - 90]%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets |
Sorcerer |
Extraction |
Offensive |
Mage-Lord's |
The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. |
Sorcerer |
Drop |
Offensive |
Overheating |
After channeling Incinerate for 2 seconds it deals [45-105] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus. |
Sorcerer |
Extraction |
Offensive |
Overwhelming Currents |
Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. |
Sorcerer |
Drop |
Offensive |
Piercing Cold |
Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
Sorcerer |
Dead Man's Dredge, Fractured Peaks |
Offensive |
Piercing Static |
Charged Bolts pierce, but deal [70-30]%[x] less damage to targets hit after the first |
Sorcerer |
Wretched Delve, Scosglen |
Resource |
Prodigy's |
Using a Cooldown restores [15-25] Mana. |
Sorcerer |
Witchwater, Hawezar |
Resource |
Recharging |
Each time Chain Lightning bounces off you, gain [4-6] Mana. |
Sorcerer |
Zenith, Fractured Peaks |
Offensive |
Serpentine |
You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] |
Sorcerer |
Drop |
Offensive |
Shattered |
Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. |
Sorcerer |
Drop |
Offensive |
Shattered Stars |
Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. |
Sorcerer |
Drop |
Offensive |
Shredding Blades |
Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. |
Sorcerer |
Drop |
Utility |
Singed Extremities |
After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds |
Sorcerer |
Earthen Wound, Hawezar |
Defensive |
Snowguard's |
While within your own Blizzard, you take [20-25%] less damage. |
Sorcerer |
Fetid Mausoleum, Hawezar |
Defensive |
Snowveiled |
Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
Sorcerer |
Sarat's Lair, Scosglen |
Offensive |
Splintering Energy |
Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
Sorcerer |
Crumbling Hekma, Kehjistan |
Offensive |
Stable |
While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. |
Sorcerer |
Drop |
Offensive |
Static Cling |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Wretched Delve, Scosglen |
Offensive |
Storm Swell |
You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |
Sorcerer |
Onyx Hold, Dry Steppes |
Mobility |
Tenuous Agility |
Gain [5.0 - 20.0]%[+] Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in the last 8 seconds. |
Sorcerer |
Extraction |
Offensive |
Tenuous Destruction |
Deal [25.0-45.0]%[x] increased damage while you have no Defensive Skills on your Action Bar |
Sorcerer |
Extraction |
Mobility |
The Bounding Conduit |
Gain [20-25]% Movement Speed for 3 seconds after Teleporting. |
Sorcerer |
Komdor Temple, Dry Steppes |
Utility |
The Firebird |
Gain the Flame Shield Enchantment for free.
When Flame Shield activates, Meteorites fall around you dealing [75 - 135] Fire damage |
Sorcerer |
Extraction |
Offensive |
The Frozen Tundra |
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. |
Sorcerer |
Drop |
Offensive |
The Frozen Wake |
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. |
Sorcerer |
Drop |
Utility |
The Orange Herald |
Lucky Hit: Up to a [5.0 - 13.0]% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast |
Sorcerer |
Extraction |
Offensive |
The Unbroken Tether |
Chain Lightning has a [30-40%] chance to chain 2 additional times. |
Sorcerer |
Drop |
Defensive |
The Unwavering |
Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
Sorcerer |
Putrid Aquifer, Kehjistan |
Offensive |
Three Curses |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Serpent's Lair, Hawezar |
Offensive |
Winter Touch |
When you Freeze an enemy, you deal [225 - 450] Cold damage to them.
This effect is treated as a Frost Skill. |
Sorcerer |
Extraction |
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