Fredag
2025-05-09
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Typ Aspect Effect Class Source
Offensive Accelerating Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. Alla Drop
Offensive Elements Gain +[20-30]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical. Cold, Poison, and Shadow. Alla Drop
Offensive Inner Calm Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] Alla Raethwind Wilds, Scosglen
Offensive Retribution Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. Alla Abandoned Mineworks, Kehjistan
Offensive The Expectant Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% Alla Underroot, Scosglen
Offensive Conceited Deal [15-25%] increased damage while you have a Barrier active. Alla Drop
Offensive Edgemasters Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. Alla Oldstones, Scosglen
Offensive Needleflare Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. Alla Yshari Sanctum, Kehjistan
Offensive Rapid Basic Skills gain [15-30%] Attack Speed Alla Buried Halls, Dry Steppes
Offensive Smiting You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. Alla Drop
Offensive Ancestral Echoes Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. Barbarian Ancient Reservoir, Hawezar
Offensive Ancestral Force Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. Barbarian Sunken Ruins, Scosglen
Offensive Berserk Ripping Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. Barbarian Mournfield, Dry Steppes
Offensive Burning Rage While Berserking you deal [X] Fire Damage every second to surrounding enemies Barbarian Drop
Offensive Encroaching Wrath Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. Barbarian Drop
Offensive Limitless Rage Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% Barbarian Drop
Offensive The Dire Whirlwind Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% Barbarian Garan Hold, Scosglen
Offensive Prickling Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. Barbarian Drop
Offensive The Stampede Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. Druid Drop
Offensive Battle-Mad Gain Berserking for [2-3.5] seconds after swapping weapons 10 times. It can only be equipped on Weapons Barbarian Drop
Offensive Brawler's Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. Barbarian Haunted Refuge, Hawezar
Offensive Death Wish Gain [X] Thorns while Berserking. Barbarian Penitent Cairns, Scosglen
Offensive Devilish After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target Barbarian Drop
Offensive Dust Devil's Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. Barbarian Drop
Offensive Earthquake Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. Barbarian Drop
Offensive Earthstriker's After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. Barbarian Maugan's Works, Hawezar
Offensive Skullbreaker's Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. Barbarian Drop
Offensive Veteran Brawler's Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% Barbarian Heretics Asylum, Kehjistan
Offensive Wanton Rupture Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30-40] seconds. Barbarian Drop
Offensive Windlasher Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. Barbarian Drop
Offensive Battle Caster's Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. Sorcerer Drop
Offensive Abundant Energy Crackling Energy has a [30-40]% chance to chain to an additional enemy. Sorcerer Drop
Offensive Ancient Flame While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. Sorcerer Drop
Offensive Armageddon An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. Sorcerer Drop
Offensive Biting Cold When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. Sorcerer Forgotten Depths, Dry Steppes
Offensive Conflagration While channeling Incinerate, your Burning damage is increased by [20-30]%[x] Sorcerer Light's Watch, Fractured Peaks
Offensive Control You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. Sorcerer Sunken Library, Kehjistan
Offensive Engulfing Flames While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. Sorcerer Drop
Offensive Frozen Memories The Avalanche Key Passive now applies to 1 additional casts. Sorcerer Drop
Offensive Frozen Orbit Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. Sorcerer Drop
Offensive The Frozen Wake While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. Sorcerer Drop
Offensive Overwhelming Currents Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. Sorcerer Drop
Offensive Piercing Cold Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. Sorcerer Dead Man's Dredge, Fractured Peaks
Offensive Shattered Stars Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. Sorcerer Drop
Offensive Splintering Energy Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. Sorcerer Crumbling Hekma, Kehjistan
Offensive Static Cling Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. Sorcerer Wretched Delve, Scosglen
Offensive The Frozen Tundra While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. Sorcerer Drop
Offensive The Unbroken Tether Chain Lightning has a [30-40%] chance to chain 2 additional times. Sorcerer Drop
Offensive Elementalist's Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. Sorcerer Pallid Delve, Dry Steppes
Offensive Glacial When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. Sorcerer Drop
Offensive Gravitational Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. Sorcerer Drop
Offensive Mage-Lord's The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. Sorcerer Drop
Offensive Serpentine You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] Sorcerer Drop
Offensive Shattered Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. Sorcerer Drop
Offensive Stable While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. Sorcerer Drop
Offensive Storm Swell You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. Sorcerer Onyx Hold, Dry Steppes
Offensive Metamorphic Stone Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. Druid Drop
Offensive Natural Balance Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. Druid Drop
Offensive Retaliation Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify Druid Seaside Descent, Dry Steppes
Offensive The Alpha Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. Druid Drop
Offensive The Blurred Beast While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. Druid Drop
Offensive The Changeling's Debt Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning Druid Conclave, Kehjistan
Offensive The Rampaging Werebeast The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. Druid Endless Gates, Hawezar
Offensive The Tempest Hurricane damage is increased by [7.0-15.0%] each second while active. Druid Blind Burrows, Hawezar
Offensive The Ursine Horror Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. Druid Belfry Zakara, Hawezar
Offensive The Wildrage Your Companions gain the bonuses from the Bestial Rampage Key Passive. Druid Drop
Offensive Crashstone Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. Druid Stockades, Scosglen
Offensive Dire Wolf's Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. Druid Drop
Offensive Lightning Dancer's Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. Druid Drop
Offensive Mighty Storm's The Earthen Might Key Passive also applies to your Storm Skills Druid Drop
Offensive Nighthowler's Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. Druid Forbidden City, Fractured Peaks
Offensive Overcharged Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. Druid Mariner's Refuge, Scosglen
Offensive Raw Might After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. Druid Drop
Offensive Runeworker's Conduit Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. Druid Drop
Offensive Seismic-Shift Earth Spike launches spikes in a line and has a [2-1] second Cooldown. Druid Drop
Offensive Shepherd's Core Skills deal an additional [6.0-8.0%] damage for each active Companion. Druid Bloodsoaked Crag, Dry Steppes
Offensive Stormchaser's Tornado will seek up to [1-3] targets Druid Drop
Offensive Stormclaw's Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. Druid Anica's Claim, Fractured Peaks
Offensive Shockwave Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. Druid Drop
Offensive Nature's Savagery Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. Druid Drop
Offensive Subterranean Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. Druid Drop
Offensive The Long Shadow Lucky Hit: Your Shadow Damage Over Time effects have a [10-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. Necromancer Drop
Offensive Bursting Bones When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. Necromancer Path of the Blind, Dry Steppes
Offensive Decay Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. Necromancer Drop
Offensive Empowering Reaper Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. Necromancer Flooded Depths, Scosglen
Offensive Frenzied Dead Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] Necromancer Drop
Offensive Grasping Veins Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. Necromancer Corrupted Grotto, Kehjistan
Offensive Hungry Blood When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. Necromancer Drop
Offensive Plunging Darkness Bone Prison spawns a pool of Blight that deals [75-125]% bonus damage over 6 seconds Necromancer Rimescar Cavern, Fractured Peaks
Offensive Rathma's Chosen Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. Necromancer Drop
Offensive Reanimation Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. Necromancer Aldurwood, Scosglen
Offensive Serration The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] Necromancer Drop
Offensive Swelling Curse Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] Necromancer Hive, Scosglen
Offensive Ultimate Shadow Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects: Enemies damaged by Bone Storm take [X] [.43-.48] Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing [X] Shadow Necromancer Drop
Offensive Untimely Death Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus Necromancer Drop
Offensive The Damned You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. Necromancer Uldur's Cave, Kehjistan
Offensive Blighted You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. Necromancer Akkhan's Grasp, Hawezar
Offensive Blood Seeker's Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy Necromancer Mercy's Reach, Fractured Peaks
Offensive Blood-Soaked Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. Necromancer Drop
Offensive Blood-bathed Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. Necromancer Hoarfrost Demise, Fractured Peaks
Offensive Cadaverous Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] Necromancer Drop
Offensive Osseous Gale Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. Necromancer Drop
Offensive Rotting Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. Necromancer Drop
Offensive Sacrificial Your Sacrifice bonuses are increased by [15-25%] Necromancer Ruins of Eridu, Hawezar
Offensive Splintering Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. Necromancer Guulrahn Slums, Dry Steppes
Offensive Tidal Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. Necromancer Drop
Offensive Unyielding Commander's While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. Necromancer Faceless Shrine, Hawezar
Offensive Artful Initiative When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2-0.3] Physical Damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage. Rogue Drop
Offensive Arrow Storms Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. Rogue Howling Warren, Scosglen
Offensive Branching Volleys Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. Rogue Shadowed Plunge, Hawezar
Offensive Bursting Venoms Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. Rogue Drop
Offensive Corruption Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. Rogue Renegade's Retreat, Kehjistan
Offensive Encircling Blades Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. Rogue Forsaken Quarry, Fractured Peaks
Offensive Imitated Imbuement Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 5 seconds. Rogue Drop
Offensive Repeating Rapid Fire has a [25]% chance to ricochet to another target. Rogue Drop
Offensive Surprise When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. Rogue Drop
Offensive Synergy Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x] Rogue Drop
Offensive Unstable Imbuements When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. Rogue Whispering Vault, Dry Steppes
Offensive Volatile Shadows When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals [X] Shadow damage Rogue Ancient's Lament, Dry Steppes
Offensive Bladedancer's Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. Rogue Jalal's Vigil, Scosglen
Offensive Blast-Trapper's Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. Rogue Kor Valar Ramparts, Fractured Peaks
Offensive Icy Alchemist's Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 15%. Rogue Drop
Offensive Infiltrator's Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. Rogue Drop
Offensive Opportunist's When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun enemies for 0.50 seconds Rogue Prison of Caldeum, Kehjistan
Offensive Shadowslicer When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. Rogue Twisted Hollow, Scosglen
Offensive Toxic Alchemist's Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. Rogue Drop
Offensive Trickshot Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. Rogue Bastion of Faith, Hawezar
Offensive Trickster's Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. Rogue Gullrahn Canals, Dry Steppes
Offensive Vengeful Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. Rogue Inferno, Kehjistan
Offensive Ancestral Charge Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. Barbarian Drop
Offensive Gore Quills Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. Necromancer Drop
Offensive Pestilent Points Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. Rogue Drop
Offensive Three Curses Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. Sorcerer Serpent's Lair, Hawezar
Offensive Bristling Vengeance Payback now echoes forward and additionally deals [90 - 130]% of your Thorns damage to enemies. Spiritborn Iron Cenotaph
Offensive Shredding Blades Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. Sorcerer Drop
Offensive Shattered Spirit's Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. Necromancer Drop
Offensive Sundered Ground Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. Barbarian Drop
Offensive Falling Feathers Moving with a Mobility Skill or Evade spawns Storm Feathers along behind you. Storm Feathers now drop from the sky as they are spawned, each dealing [75 - 96] Lightning damage on impact. Spiritborn Vile Hive
Offensive Pestilence Stinger spawns a Pestilent Swarm at its target location which deals [35 - 75]% of Stinger's Base damage per hit. Pestilent Swarms now last 50%[+] longer and spiral outwards. Spiritborn Hallowed Stones
Offensive Wild Claws Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [45 - 65]% Base damage. Spiritborn Hierophant Pyre
Offensive Bristleback Aspect When you Dodge or Block an attack you trigger a [100 - 200]% Thorns attack against the attacker. Spiritborn Razak's Descent
Offensive Fell Soothsayer's When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [15 - 55]% of the killing blow's damage to another Nearby enemy. Spiritborn Ularian Sepulcher
Offensive Insatiable Kills extend the duration of your active Touch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for [100 - 300]% of the damage it would have done. Spiritborn Betrayed Tomb
Offensive Reaper's Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 - 30]%[+] increased Critical Strike Chance against them. Spiritborn Murmuring Spiral
Offensive Rebounding Quill Volley's feathers explode at their apex and return to where they were cast, both dealing [35 - 55]% of their normal damage. Spiritborn Forge of Malice
Offensive Tormentor's Enemies who move while Poisoned by you additionally take [50 - 250]% of your Thorns damage per second. Spiritborn Forgotten Remains
Offensive Unrelenting Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 - 45]% of its Base damage per hit. Spiritborn Remnants of Rage
Offensive Accursed Touch Lucky Hit: Up to a [20.0 - 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.Vampiric Curse's stored souls deal [20.0 - 60.0]% increased damage. Alla Extraction
Offensive Anger Management While above [55 - 40] Fury, you are Berserk, but lose 2 Fury per second. Barbarian Extraction
Offensive Anticline Burst Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size Druid Extraction
Offensive Charged Flash After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal [200-240% Weapon Damage] Critical Shock Damage. Sorcerer Extraction
Offensive Creeping Death You deal [5.0 - 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take [10 - 40]%[x] increased damage over time from you instead. Alla Extraction
Offensive Elemental Constellation Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing [75 - 105] damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast. Sorcerer Extraction
Offensive Fel Gluttony Your Golem Active also causes your Golem to erupt, dealing [300 - 600] Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second Necromancer Extraction
Offensive Fierce Winds Your Shout Skills create 3 Dust Devils that deal [60 - 120] damage to enemies along their path. Your Dust Devils are [5 - 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased Barbarian Extraction
Offensive High Velocity Barrage arrows now pierce through 1 enemy. Barrage has [10-30]%[+] increased Attack Speed Rogue Extraction
Offensive Inevitable Fate When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [300 - 525] damage for each element they're afflicted by. Alla Extraction
Offensive Iron Rain Smoke Grenade has a [35-55]% chance to create an Arrow Storm where it explodes, dealing [120-360] Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable. Rogue Extraction
Offensive Overheating After channeling Incinerate for 2 seconds it deals [45-105] Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus. Sorcerer Extraction
Offensive Piercing Static Charged Bolts pierce, but deal [70-30]%[x] less damage to targets hit after the first Sorcerer Wretched Delve, Scosglen
Offensive Poisonous Clouds When entering Stealth, create a cloud that deals [900-1170] Poison damage over 6 seconds. Rogue Extraction
Offensive Shattered Defenses Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst's Spirit cost is reduced by 10 Druid Extraction
Offensive Shattering Steel Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [120-420] Physical Damage Barbarian Extraction
Offensive Splintering Shards Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [38 - 68] Cold damage and Chilling for [20 - 30]% Rogue Extraction
Offensive Star Shards Knives from Dance of Knives have a 0% chance to shatter into 6 shards of metal on hit, dealing [150 - 180] Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum. Rogue Extraction
Offensive Tenuous Destruction Deal [25.0-45.0]%[x] increased damage while you have no Defensive Skills on your Action Bar Sorcerer Extraction
Offensive True Sight You deal [70-100]%[x] increased Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain [21-30]%[x] increased damage. Rogue Extraction
Offensive The Aftershock Landslide's earth pillars each strike a second time and deal an additional [5.5 - 15.5]% bonus damage per hit. Druid Extraction
Offensive The Flaming Rampage Charge gains an additional Charge. Each target hit by it explodes for [104-194] Fire damage to surrounding enemies Barbarian Extraction
Offensive The Great Feast Your Minions deal [30 - 45]%[x] increased damage, but each one drains 1 Essence from you per second. If you have no active Minions, the damage increase applies to you instead, and you lose 7 Essence per second. Necromancer Extraction
Offensive The Moonrise Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 100]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. Alla Extraction
Offensive The Rabid Bear While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by [30 - 90]%. Druid Extraction
Offensive The Trampled Earth Trample now summons 6 Landslide pillars of earth during its duration that deal [70-110]% normal damage. Trample is now also a Nature Magic and Earth Skill. Druid Extraction
Offensive Blood Boiling When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [188 - 488] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. Alla Extraction
Offensive Breakneck Bandit's Flurry deals [25-45]%[x] increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit. Rogue Extraction
Offensive Clandestine Gain +2 to Agility and Subterfuge Skills. Rogue Extraction
Offensive Coldclip Your Basic Skills are always Cold Imbued. You deal [5 - 20]%[x] increased damage to enemies who are Chilled or Frozen. Rogue Extraction
Offensive Executioner's Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing [300 - 602] Physical damage over 4 seconds. Can only occur once every 4 seconds Barbarian Extraction
Offensive Firestarter When newly Burning an enemy, you deal an additional [113 - 225] Fire damage to them. This effect is treated as a Pyromancy Skill. Sorcerer Extraction
Offensive Flamethrower's Incinerate splits into 3 beams, each dealing [70-90]% [x] of normal damage Sorcerer Extraction
Offensive Imprisoned Spirit's When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing [40.0 - 80.0]% of normal damage Bone Spirit now prioritizes enemies inside a Bone Prison. Necromancer Extraction
Offensive Jolting Every [3.0 - 1.0] seconds, you zap a nearby enemy for 225 Lightning damage. This effect is treated as a Shock Skill. Sorcerer Extraction
Offensive Lightning Rod Chain Lightning has a 25% chance to deal [50 - 90]%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets Sorcerer Extraction
Offensive Moonrage Kills have a 5% chance to summon a Wolf Companion to your side for [20 - 35] seconds. This effect is a Lucky Hit against bosses. Maximum 3 additional wolves. In addition, gain +3 Ranks to Wolves. Druid Extraction
Offensive Phasing Poltergeist's When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast. Necromancer Extraction
Offensive Reaping Lotus Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals [110-170]% of normal damage. Necromancer Extraction
Offensive Shademist Your Minions deal 38 Shadow damage per second to enemies around them. The damage over time lasts for [2.0 - 5.0] seconds after leaving the aura. Necromancer Extraction
Offensive Shard of Dawn After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [20-40%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing Alla Extraction
Offensive Stormcrow's Ravens now deal Lightning damage which is increased by [60-100]%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned. Druid Extraction
Offensive Winter Touch When you Freeze an enemy, you deal [225 - 450] Cold damage to them. This effect is treated as a Frost Skill. Sorcerer Extraction
Offensive Combined Strikes Each different Basic Skill you cast increases all of your damage by [5.0-15.0]% [x] for 10 seconds. Spiritborn Extraction
Offensive Infestation Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [53-113] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds Spiritborn Extraction
Offensive Plains Power Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [2.0-4.1%] per stack while you remain within. Spiritborn Extraction
Offensive Potent Exchange Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [15-55%][x] increased damage. Spiritborn Extraction
Offensive Rallying Reversal You have [20-60%] chance to gain 1 Ferocity when you Crowd Control an enemy. Spiritborn Extraction
Offensive Recalling Feathers Casting a Focus Skill recalls Nearby Spirit Feathers which deal [75-96] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you. Spiritborn Extraction
Offensive Redirecting Force Gain increased Critical Strike Damage equal [30-70]% [x] of your Block Chance. Blocking doubles this bonus for 10 seconds. Spiritborn Extraction
Offensive Simple Reprisal When you cast the 3rd attack of your Basic Skills you have a [10-30%] chance to unleash Payback Spiritborn Extraction
Offensive Unyielding Hits Casting a Gorilla Skill increases youre Weapon Damage by [10-30]% of your Armor for 3 seconds. Maximum 1,500 bonus Weapon Damage Spiritborn Extraction
Offensive Bristleback When you Dodge or Block an attack you trigger [100-160%] Thorns attacks against the attacker Spiritborn Extraction
Offensive Fell Soothsayer's When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [15-55]% of the killing blow's damage to another Nearby enemy Spiritborn Ularian Sepulcher
Offensive Ruthless Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1-11%] for each 10% of their missing Life Spiritborn Extraction
Offensive Starving Ravager's Ravager no longer has a duration and instead drains [14-4] Vigor every second. When you do not have enough Vigor then Ravager ends. Spiritborn Extraction
 
By Draken 2023