|
|
Effect |
Class |
Source |
|
Offensive |
Accelerating |
Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
Alla |
Drop |
|
Utility |
Adaptability |
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. |
Alla |
Drop |
|
Offensive |
Conceited |
Deal [15-25%] increased damage while you have a Barrier active. |
Alla |
Drop |
|
Defensive |
Deflecting Barrier |
While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
Alla |
Lost Keep, Hawezar |
|
Defensive |
Disobedience |
You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
Alla |
Halls of the Damned, Kehjistan |
|
Offensive |
Edgemasters |
Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Alla |
Oldstones, Scosglen |
|
Offensive |
Elements |
Gain +[20-30]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical. Cold, Poison, and Shadow. |
Alla |
Drop |
|
Utility |
Eluding |
Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
Alla |
Caldera Gate, Fractured Peaks |
|
Offensive |
Expectant |
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
Alla |
Underroot, Scosglen |
|
Utility |
Exploiters |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
Alla |
Drop |
|
Mobility |
Ghostwalker |
While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
Alla |
Broken Bulwark, Scosglen |
|
Offensive |
Inner Calm |
Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
Alla |
Raethwind Wilds, Scosglen |
|
Defensive |
Juggernaut's |
Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown. |
Alla |
Drop |
|
Defensive |
Might |
Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
Alla |
Dark Ravine, Dry Steppes |
|
Offensive |
Needleflare |
Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
Alla |
Yshari Sanctum, Kehjistan |
|
Defensive |
Protecting |
When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Alla |
Drop |
|
Defensive |
Protector |
Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
Alla |
Lost Archives, Fractured Peaks |
|
Offensive |
Rapid |
Basic Skills gain [15-30%] Attack Speed |
Alla |
Buried Halls, Dry Steppes |
|
Offensive |
Retribution |
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
Alla |
Abandoned Mineworks, Kehjistan |
|
Utility |
Shared Misery |
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Alla |
Oblivion, Hawezar |
|
Utility |
Slaughter |
You gain x% Movement Speed. Lose this bonus for [2.5-5] seconds after taking damage. |
Alla |
Drop |
|
Offensive |
Smiting |
You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
Alla |
Drop |
|
Resource |
Starlight |
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal. |
Alla |
Drop |
|
Resource |
Umbral |
Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Alla |
Champion's Demise, Dry Steppes |
|
Mobility |
Wind Striker |
Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
Alla |
Shivta Ruins, Kehjistan |
|
|
|
|
Effect |
Class |
Source |
|
Offensive |
Ancestral Charge |
Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. |
Barbarian |
Drop |
|
Offensive |
Ancestral Echoes |
Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. |
Barbarian |
Ancient Reservoir, Hawezar |
|
Offensive |
Ancestral Force |
Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
Barbarian |
Sunken Ruins, Scosglen |
|
Utility |
Anemia |
Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
Barbarian |
Kor Dragan Barracks, Fractured Peaks |
|
Offensive |
Battle-Mad |
Gain Berserking for [2-3.5] seconds after swapping weapons 10 times. It can only be equipped on Weapons |
Barbarian |
Drop |
|
Resource |
Bear Clan Berserker's |
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
Barbarian |
Drop |
|
Resource |
Berserk Fury |
You gain [3-6] Fury per second while Berserking. |
Barbarian |
Drop |
|
Offensive |
Berserk Ripping |
Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. |
Barbarian |
Mournfield, Dry Steppes |
|
Resource |
Bold Chieftain's |
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.09] seconds per Nearby enemy, up to a maximum of 6 seconds. |
Barbarian |
Drop |
|
Offensive |
Brawler's |
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. |
Barbarian |
Haunted Refuge, Hawezar |
|
Defensive |
Bul-Kathos |
Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction |
Barbarian |
Light's Refuge, Hawezar |
|
Offensive |
Burning Rage |
While Berserking you deal [X] Fire Damage every second to surrounding enemies |
Barbarian |
Drop |
|
Offensive |
Death Wish |
Gain [X] Thorns while Berserking. |
Barbarian |
Penitent Cairns, Scosglen |
|
Offensive |
Devilish |
After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target |
Barbarian |
Drop |
|
Offensive |
Dire Whirlwind |
Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% |
Barbarian |
Garan Hold, Scosglen |
|
Offensive |
Dust Devil's |
Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. |
Barbarian |
Drop |
|
Offensive |
Earthquake |
Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. |
Barbarian |
Drop |
|
Offensive |
Earthstriker's |
After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. |
Barbarian |
Maugan's Works, Hawezar |
|
Resource |
Echoing Fury |
Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
Barbarian |
Sirocco Caverns, Kehjistan |
|
Offensive |
Encroaching Wrath |
Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
Barbarian |
Drop |
|
Resource |
Giant Strides |
Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
Barbarian |
Drop |
|
Utility |
Grasping Whirlwind |
Whirlwind periodically Pulls enemies to you. |
Barbarian |
Drop |
|
Defensive |
Iron Blood |
Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. |
Barbarian |
Forgotten Ruins, Kehjistan |
|
Defensive |
Iron Warrior |
Iron Skin grants Unstoppable, and [18 - 28]% Damage Reduction. |
Barbarian |
Carrion Fields, Dry Steppes |
|
Offensive |
Limitless Rage |
Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% |
Barbarian |
Drop |
|
Utility |
Luckbringer |
Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
Barbarian |
Drop |
|
Defensive |
Numbing Wrath |
Each point of Fury generated while at Maximum Fury grants [X] Fortify. |
Barbarian |
Heathen's Keep, Hawezar |
|
Mobility |
Perpetual Stomping |
Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
Barbarian |
Charnel House, Dry Steppes |
|
Offensive |
Prickling |
Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. |
Barbarian |
Drop |
|
Resource |
Relentless Armsmaster |
Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
Barbarian |
Calibel's Mine, Scosglen |
|
Utility |
Relentless Berserker's |
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. |
Barbarian |
Hakan's Refuge, Kehjistan |
|
Offensive |
Skullbreaker's |
Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. |
Barbarian |
Drop |
|
Resource |
Slaking |
Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
Barbarian |
Maulwood, Fractured Peaks |
|
Defensive |
Steadfast Berserker's |
Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. |
Barbarian |
Drop |
|
Offensive |
Sundered Ground |
Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. |
Barbarian |
Drop |
|
Defensive |
Tempering Blows |
After Swapping weapons 6 times, gain [X] Fortify. |
Barbarian |
Defiled Catacomb, Fractured Peaks |
|
Resource |
Unrelenting Fury |
Killing an enemy with a Core Skill refunds [10.0 - 20.0]% of its base Fury cost. Can only happen once per Skill cast. |
Barbarian |
Hallowed Ossuary, Fractured Peaks |
|
Offensive |
Veteran Brawler's |
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% |
Barbarian |
Heretics Asylum, Kehjistan |
|
Offensive |
Wanton Rupture |
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30-40] seconds. |
Barbarian |
Drop |
|
Utility |
Weapon Master's |
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. |
Barbarian |
Drop |
|
Offensive |
Windlasher |
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target. |
Barbarian |
Drop |
|
|
|
|
Effect |
Class |
Source |
|
Offensive |
Alpha |
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. |
Druid |
Drop |
|
Resource |
Assimilation |
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
Druid |
Drop |
|
Resource |
Balanced |
Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. |
Druid |
Drop |
|
Utility |
Ballistic |
When you have Fortify your Earth Skills gain +2 Ranks. |
Druid |
Whispering Pines, Scosglen |
|
Offensive |
Blurred Beast |
While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. |
Druid |
Drop |
|
Resource |
Calm Breeze |
Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
Druid |
Grinning Labyrinth, Dry Steppes |
|
Offensive |
Changeling's Debt |
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
Druid |
Conclave, Kehjistan |
|
Offensive |
Crashstone |
Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
Druid |
Stockades, Scosglen |
|
Defensive |
Cyclonic Force |
Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
Druid |
Collapsed Vault, Kehjistan |
|
Utility |
Dark Howl |
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. |
Druid |
Drop |
|
Offensive |
Dire Wolf's |
Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. |
Druid |
Drop |
|
Defensive |
Earthguard |
Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
Druid |
Drop |
|
Offensive |
Lightning Dancer's |
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. |
Druid |
Drop |
|
Resource |
Mangled |
When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
Druid |
Immortal Emanation, Fractured Peaks |
|
Defensive |
Mending Stone |
The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
Druid |
Sealed Archives, Dry Steppes |
|
Offensive |
Metamorphic Stone |
Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. |
Druid |
Drop |
|
Offensive |
Mighty Storm's |
The Earthen Might Key Passive also applies to your Storm Skills |
Druid |
Drop |
|
Offensive |
Natural Balance |
Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. |
Druid |
Drop |
|
Offensive |
Nature's Savagery |
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
Druid |
Drop |
|
Offensive |
Nighthowler's |
Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
Druid |
Forbidden City, Fractured Peaks |
|
Offensive |
Overcharged |
Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
Druid |
Mariner's Refuge, Scosglen |
|
Utility |
Quicksand |
Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
Druid |
Ferals' Den, Scosglen |
|
Offensive |
Rampaging Werebeast |
The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
Druid |
Endless Gates, Hawezar |
|
Offensive |
Raw Might |
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. |
Druid |
Drop |
|
Offensive |
Retaliation |
Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify |
Druid |
Seaside Descent, Dry Steppes |
|
Offensive |
Runeworker's Conduit |
Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. |
Druid |
Drop |
|
Offensive |
Seismic-Shift |
Earth Spike launches spikes in a line and has a [2-1] second Cooldown. |
Druid |
Drop |
|
Offensive |
Shepherd's |
Core Skills deal an additional [6.0-8.0%] damage for each active Companion. |
Druid |
Bloodsoaked Crag, Dry Steppes |
|
Offensive |
Shockwave |
Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. |
Druid |
Drop |
|
Defensive |
Skinwalker's |
When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
Druid |
Fading Echo, Kehjistan |
|
Offensive |
Stampede |
Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. |
Druid |
Drop |
|
Offensive |
Stormchaser's |
Tornado will seek up to [1-3] targets |
Druid |
Drop |
|
Offensive |
Stormclaw's |
Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
Druid |
Anica's Claim, Fractured Peaks |
|
Utility |
Stormshifter's |
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
Druid |
Crusader's Cathedral, Kehjistan |
|
Offensive |
Subterranean |
Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. |
Druid |
Drop |
|
Defensive |
Symbiotic |
When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. |
Druid |
Drop |
|
Offensive |
Tempest |
Hurricane damage is increased by [7.0-15.0%] each second while active. |
Druid |
Blind Burrows, Hawezar |
|
Offensive |
Trampled Earth |
Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Druid |
Drop |
|
Resource |
Unsatiated |
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
Druid |
Tormented Ruins, Fractured Peaks |
|
Offensive |
Ursine Horror |
Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
Druid |
Belfry Zakara, Hawezar |
|
Defensive |
Vigorous |
Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
Druid |
Steadfast Barracks, Hawezar |
|
Utility |
Virulent |
When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites. |
Druid |
Drop |
|
Offensive |
Wildrage |
Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
Druid |
Drop |
|
|
|
|
Effect |
Class |
Source |
|
Offensive |
Blighted |
You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
Necromancer |
Akkhan's Grasp, Hawezar |
|
Utility |
Blood Getter's |
Your maximum number of Skeletal Warriors is increased by 2 |
Necromancer |
Drop |
|
Offensive |
Blood Seeker's |
Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
Necromancer |
Mercy's Reach, Fractured Peaks |
|
Offensive |
Blood-bathed |
Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. |
Necromancer |
Hoarfrost Demise, Fractured Peaks |
|
Offensive |
Blood-Soaked |
Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
Necromancer |
Drop |
|
Offensive |
Bursting Bones |
When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
Necromancer |
Path of the Blind, Dry Steppes |
|
Offensive |
Cadaverous |
Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
Necromancer |
Drop |
|
Utility |
Coldbringer's |
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
Necromancer |
Drop |
|
Offensive |
Damned |
You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
Necromancer |
Uldur's Cave, Kehjistan |
|
Offensive |
Decay |
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
Necromancer |
Drop |
|
Defensive |
Embalmer |
Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. |
Necromancer |
Drop |
|
Offensive |
Empowering Reaper |
Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under
the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. |
Necromancer |
Flooded Depths, Scosglen |
|
Utility |
Explosive Mist |
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
Necromancer |
Drop |
|
Resource |
Exposed Flesh |
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
Necromancer |
Drop |
|
Resource |
Fastblood |
Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. |
Necromancer |
Iron Hold, Hawezar |
|
Resource |
Flesh-Rending |
After Decompose spawns a Corpse, gain [20-40] Essence. |
Necromancer |
Nostrava Deepwood, Fractured Peaks |
|
Offensive |
Frenzied Dead |
Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
Necromancer |
Drop |
|
Offensive |
Gore Quills |
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. |
Necromancer |
Drop |
|
Offensive |
Grasping Veins |
Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
Necromancer |
Corrupted Grotto, Kehjistan |
|
Defensive |
Hardened Bones |
While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
Necromancer |
Drop |
|
Resource |
Hulking |
Your Golem has [1-4%] chance to
reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal
attack. |
Necromancer |
Sepulcher of the Forsworn, Kehjistan |
|
Offensive |
Hungry Blood |
When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. |
Necromancer |
Drop |
|
Offensive |
Long Shadow |
Lucky Hit: Your Shadow Damage Over Time effects have a [10-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. |
Necromancer |
Drop |
|
Offensive |
Osseous Gale |
Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. |
Necromancer |
Drop |
|
Offensive |
Plunging Darkness |
Bone Prison spawns a pool of Blight
that deals [75-125]% bonus damage over 6
seconds |
Necromancer |
Rimescar Cavern, Fractured Peaks |
|
Resource |
Potent Blood |
While at full Life, Blood Orbs grant [10-20] Essence. |
Necromancer |
Betrayer's Row, Dry Steppes |
|
Offensive |
Rathma's Chosen |
Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
Necromancer |
Drop |
|
Offensive |
Reanimation |
Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. |
Necromancer |
Aldurwood, Scosglen |
|
Resource |
Requiem |
You gain [3-5] maximum Essence per active Minion. |
Necromancer |
Vault of the Forsaken, Scosglen |
|
Offensive |
Rotting |
Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
Necromancer |
Drop |
|
Offensive |
Sacrificial |
Your Sacrifice bonuses are increased by [15-25%] |
Necromancer |
Ruins of Eridu, Hawezar |
|
Defensive |
Searing Wards |
After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. |
Necromancer |
Drop |
|
Offensive |
Serration |
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
Necromancer |
Drop |
|
Offensive |
Shattered Spirit's |
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. |
Necromancer |
Drop |
|
Defensive |
Shielding Storm |
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
Necromancer |
Drop |
|
Offensive |
Splintering |
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. |
Necromancer |
Guulrahn Slums, Dry Steppes |
|
Offensive |
Swelling Curse |
Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
Necromancer |
Hive, Scosglen |
|
Offensive |
Tidal |
Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
Necromancer |
Drop |
|
Resource |
Torment |
Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
Necromancer |
Black Asylum, Fractured Peaks |
|
Utility |
Torturous |
Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
Necromancer |
Deserted Underpass, Kehjistan |
|
Offensive |
Ultimate Shadow |
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Enemies damaged by Bone Storm take [X] [.43-.48] Shadow damage over 2 seconds.
Blood Wave desecrates the ground it travels over, dealing [X] Shadow |
Necromancer |
Drop |
|
Offensive |
Untimely Death |
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus |
Necromancer |
Drop |
|
Offensive |
Unyielding Commander's |
While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
Necromancer |
Faceless Shrine, Hawezar |
|
Utility |
Viscous |
Your maximum number of Skeletal Mages is increased by 2 |
Necromancer |
Drop |
|
Utility |
Void |
Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
Necromancer |
Drop |
|
|
|
|
Effect |
Class |
Source |
|
Offensive |
Arrow Storms |
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
Rogue |
Howling Warren, Scosglen |
|
Offensive |
Artful Initiative |
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2-0.3] Physical Damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage. |
Rogue |
Drop |
|
Offensive |
Bladedancer's |
Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of
Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. |
Rogue |
Jalal's Vigil, Scosglen |
|
Offensive |
Blast-Trapper's |
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. |
Rogue |
Kor Valar Ramparts, Fractured Peaks |
|
Offensive |
Branching Volleys |
Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. |
Rogue |
Shadowed Plunge, Hawezar |
|
Offensive |
Bursting Venoms |
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. |
Rogue |
Drop |
|
Defensive |
Cheat's |
You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. |
Rogue |
Luban's Rest, Scosglen |
|
Offensive |
Corruption |
Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. |
Rogue |
Renegade's Retreat, Kehjistan |
|
Defensive |
Crowded Sage |
You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
Rogue |
Drop |
|
Defensive |
Cruel Sustenance |
Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. |
Rogue |
Drop |
|
Defensive |
Elusive Menace |
While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [1-5]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. |
Rogue |
Drop |
|
Offensive |
Encircling Blades |
Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. |
Rogue |
Forsaken Quarry, Fractured Peaks |
|
Resource |
Energizing |
Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
Rogue |
Sanguine Chapel, Fractured Peaks |
|
Defensive |
Enshrouding |
Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. |
Rogue |
Ghoa Ruins, Hawezar |
|
Defensive |
Escape Artist's |
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 45 seconds. |
Rogue |
Drop |
|
Utility |
Explosive Verve |
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. |
Rogue |
Derelict Lodge, Fractured Peaks |
|
Utility |
Frostbitten |
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies. |
Rogue |
Drop |
|
Offensive |
Icy Alchemist's |
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 15%. |
Rogue |
Drop |
|
Offensive |
Imitated Imbuement |
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 5 seconds. |
Rogue |
Drop |
|
Offensive |
Infiltrator's |
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. |
Rogue |
Drop |
|
Defensive |
Lethal Dusk |
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 4 seconds. |
Rogue |
Drop |
|
Utility |
Mangler's |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. |
Rogue |
Drop |
|
Utility |
Noxious Ice |
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [10-25]%[x] additional Poison damage to Frozen enemies. |
Rogue |
Drop |
|
Offensive |
Opportunist's |
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun
enemies for 0.50 seconds |
Rogue |
Prison of Caldeum, Kehjistan |
|
Offensive |
Pestilent Points |
Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. |
Rogue |
Drop |
|
Utility |
Quickening Fog |
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds. |
Rogue |
Drop |
|
Mobility |
Ravager's |
Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1-6%] for 2 seconds, up to [5-30%] |
Rogue |
Drop |
|
Resource |
Ravenous |
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
Rogue |
Shifting City, Dry Steppes |
|
Offensive |
Repeating |
Rapid Fire has a [25]% chance to ricochet to another target. |
Rogue |
Drop |
|
Defensive |
Resistant Assailant's |
Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds. |
Rogue |
Drop |
|
Offensive |
Shadowslicer |
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. |
Rogue |
Twisted Hollow, Scosglen |
|
Defensive |
Siphoned Victuals |
Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion |
Rogue |
Leviathan's Maw, Hawezar |
|
Defensive |
Snap Frozen |
Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. |
Rogue |
Drop |
|
Defensive |
Stolen Vigor |
Each stack of the Momentum Key Passive Heals you for [X] Life per second. |
Rogue |
Drop |
|
Offensive |
Surprise |
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. |
Rogue |
Drop |
|
Offensive |
Synergy |
Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x] |
Rogue |
Drop |
|
Offensive |
Toxic Alchemist's |
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. |
Rogue |
Drop |
|
Offensive |
Trickshot |
Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. |
Rogue |
Bastion of Faith, Hawezar |
|
Offensive |
Trickster's |
Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. |
Rogue |
Gullrahn Canals, Dry Steppes |
|
Defensive |
Umbrous |
Lucky Hit: Critical Strikes with Marksman Skills have up to a [40-60%] chance to grant a free Dark Shroud shadow. |
Rogue |
Drop |
|
Defensive |
Uncanny Resilience |
Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] |
Rogue |
Drop |
|
Defensive |
Uncanny Treachery |
Dealing direct damage to a Dazed
Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired
Duration Reduction for 4 seconds. |
Rogue |
Demon's Wake, Scosglen |
|
Offensive |
Unstable Imbuements |
When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. |
Rogue |
Whispering Vault, Dry Steppes |
|
Offensive |
Vengeful |
Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |
Rogue |
Inferno, Kehjistan |
|
Offensive |
Volatile Shadows |
When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals [X] Shadow damage |
Rogue |
Ancient's Lament, Dry Steppes |
|
|
|
|
Effect |
Class |
Source |
|
Offensive |
Abundant Energy |
Crackling Energy has a [30-40]% chance to chain to an additional enemy. |
Sorcerer |
Drop |
|
Offensive |
Ancient Flame |
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. |
Sorcerer |
Drop |
|
Offensive |
Armageddon |
An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
Sorcerer |
Drop |
|
Offensive |
Battle Caster's |
Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. |
Sorcerer |
Drop |
|
Utility |
Binding Embers |
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. |
Sorcerer |
Drop |
|
Offensive |
Biting Cold |
When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
Sorcerer |
Forgotten Depths, Dry Steppes |
|
Mobility |
Bounding Conduit |
Gain [20-25]% Movement Speed for 3 seconds after Teleporting. |
Sorcerer |
Komdor Temple, Dry Steppes |
|
Mobility |
Charged |
Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. |
Sorcerer |
Maddux Watch, Scosglen |
|
Resource |
Concentration |
Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. |
Sorcerer |
Drop |
|
Offensive |
Conflagration |
While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
Sorcerer |
Light's Watch, Fractured Peaks |
|
Offensive |
Control |
You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
Sorcerer |
Sunken Library, Kehjistan |
|
Resource |
Efficiency |
Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% |
Sorcerer |
Domhainne Tunnels, Scosglen |
|
Offensive |
Elementalist's |
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
Sorcerer |
Pallid Delve, Dry Steppes |
|
Defensive |
Encased |
While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. |
Sorcerer |
Drop |
|
Offensive |
Engulfing Flames |
While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. |
Sorcerer |
Drop |
|
Defensive |
Everliving |
You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. |
Sorcerer |
Drop |
|
Mobility |
Flamewalker's |
Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. |
Sorcerer |
Cultist Refuge, Fractured Peaks |
|
Utility |
Fortune |
Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. |
Sorcerer |
Drop |
|
Defensive |
Frostblitz |
Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] |
Sorcerer |
Drop |
|
Offensive |
Frozen Memories |
The Avalanche Key Passive now applies to 1 additional casts. |
Sorcerer |
Drop |
|
Offensive |
Frozen Orbit |
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. |
Sorcerer |
Drop |
|
Offensive |
Frozen Tundra |
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. |
Sorcerer |
Drop |
|
Offensive |
Frozen Wake |
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. |
Sorcerer |
Drop |
|
Offensive |
Glacial |
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. |
Sorcerer |
Drop |
|
Offensive |
Gravitational |
Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. |
Sorcerer |
Drop |
|
Resource |
Incendiary |
Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
Sorcerer |
Tomb of the Saints, Kehjistan |
|
Offensive |
Mage-Lord's |
The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. |
Sorcerer |
Drop |
|
Offensive |
Overwhelming Currents |
Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. |
Sorcerer |
Drop |
|
Offensive |
Piercing Cold |
Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
Sorcerer |
Dead Man's Dredge, Fractured Peaks |
|
Resource |
Prodigy's |
Using a Cooldown restores [15-25] Mana. |
Sorcerer |
Witchwater, Hawezar |
|
Resource |
Recharging |
Each time Chain Lightning bounces off you, gain [4-6] Mana. |
Sorcerer |
Zenith, Fractured Peaks |
|
Offensive |
Serpentine |
You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] |
Sorcerer |
Drop |
|
Offensive |
Shattered |
Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. |
Sorcerer |
Drop |
|
Offensive |
Shattered Stars |
Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. |
Sorcerer |
Drop |
|
Offensive |
Shredding Blades |
Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[x] Vulnerable Damage. |
Sorcerer |
Drop |
|
Utility |
Singed Extremities |
After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds |
Sorcerer |
Earthen Wound, Hawezar |
|
Defensive |
Snowguard's |
While within your own Blizzard, you take [20-25%] less damage. |
Sorcerer |
Fetid Mausoleum, Hawezar |
|
Defensive |
Snowveiled |
Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
Sorcerer |
Sarat's Lair, Scosglen |
|
Offensive |
Splintering Energy |
Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
Sorcerer |
Crumbling Hekma, Kehjistan |
|
Offensive |
Stable |
While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. |
Sorcerer |
Drop |
|
Offensive |
Static Cling |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Wretched Delve, Scosglen |
|
Offensive |
Storm Swell |
You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |
Sorcerer |
Onyx Hold, Dry Steppes |
|
Offensive |
Three Curses |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Serpent's Lair, Hawezar |
|
Offensive |
Unbroken Tether |
Chain Lightning has a [30-40%] chance to chain 2 additional times. |
Sorcerer |
Drop |
|
Defensive |
Unwavering |
Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
Sorcerer |
Putrid Aquifer, Kehjistan |
|
|