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Effect |
Class |
Source |
Offensive |
Blighted |
You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
Necromancer |
Akkhan's Grasp, Hawezar |
Utility |
Blood Getter's |
Your maximum number of Skeletal Warriors is increased by 2 |
Necromancer |
Drop |
Offensive |
Blood Seeker's |
Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
Necromancer |
Mercy's Reach, Fractured Peaks |
Offensive |
Blood-bathed |
Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. |
Necromancer |
Hoarfrost Demise, Fractured Peaks |
Offensive |
Blood-Soaked |
Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
Necromancer |
Drop |
Offensive |
Bursting Bones |
When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
Necromancer |
Path of the Blind, Dry Steppes |
Offensive |
Cadaverous |
Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
Necromancer |
Drop |
Utility |
Coldbringer's |
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
Necromancer |
Drop |
Offensive |
Damned |
You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
Necromancer |
Uldur's Cave, Kehjistan |
Offensive |
Decay |
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
Necromancer |
Drop |
Defensive |
Embalmer |
Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. |
Necromancer |
Drop |
Offensive |
Empowering Reaper |
Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under
the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. |
Necromancer |
Flooded Depths, Scosglen |
Utility |
Explosive Mist |
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
Necromancer |
Drop |
Resource |
Exposed Flesh |
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
Necromancer |
Drop |
Resource |
Fastblood |
Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. |
Necromancer |
Iron Hold, Hawezar |
Resource |
Flesh-Rending |
After Decompose spawns a Corpse, gain [20-40] Essence. |
Necromancer |
Nostrava Deepwood, Fractured Peaks |
Offensive |
Frenzied Dead |
Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
Necromancer |
Drop |
Offensive |
Gore Quills |
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. |
Necromancer |
Drop |
Offensive |
Grasping Veins |
Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
Necromancer |
Corrupted Grotto, Kehjistan |
Defensive |
Hardened Bones |
While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
Necromancer |
Drop |
Resource |
Hulking |
Your Golem has [1-4%] chance to
reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal
attack. |
Necromancer |
Sepulcher of the Forsworn, Kehjistan |
Offensive |
Hungry Blood |
When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. |
Necromancer |
Drop |
Offensive |
Long Shadow |
Lucky Hit: Your Shadow Damage Over Time effects have a [10-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. |
Necromancer |
Drop |
Offensive |
Osseous Gale |
Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. |
Necromancer |
Drop |
Offensive |
Plunging Darkness |
Bone Prison spawns a pool of Blight
that deals [75-125]% bonus damage over 6
seconds |
Necromancer |
Rimescar Cavern, Fractured Peaks |
Resource |
Potent Blood |
While at full Life, Blood Orbs grant [10-20] Essence. |
Necromancer |
Betrayer's Row, Dry Steppes |
Offensive |
Rathma's Chosen |
Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
Necromancer |
Drop |
Offensive |
Reanimation |
Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. |
Necromancer |
Aldurwood, Scosglen |
Resource |
Requiem |
You gain [3-5] maximum Essence per active Minion. |
Necromancer |
Vault of the Forsaken, Scosglen |
Offensive |
Rotting |
Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
Necromancer |
Drop |
Offensive |
Sacrificial |
Your Sacrifice bonuses are increased by [15-25%] |
Necromancer |
Ruins of Eridu, Hawezar |
Defensive |
Searing Wards |
After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. |
Necromancer |
Drop |
Offensive |
Serration |
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
Necromancer |
Drop |
Offensive |
Shattered Spirit's |
Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit. |
Necromancer |
Drop |
Defensive |
Shielding Storm |
Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
Necromancer |
Drop |
Offensive |
Splintering |
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. |
Necromancer |
Guulrahn Slums, Dry Steppes |
Offensive |
Swelling Curse |
Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
Necromancer |
Hive, Scosglen |
Offensive |
Tidal |
Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
Necromancer |
Drop |
Resource |
Torment |
Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
Necromancer |
Black Asylum, Fractured Peaks |
Utility |
Torturous |
Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
Necromancer |
Deserted Underpass, Kehjistan |
Offensive |
Ultimate Shadow |
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Enemies damaged by Bone Storm take [X] [.43-.48] Shadow damage over 2 seconds.
Blood Wave desecrates the ground it travels over, dealing [X] Shadow |
Necromancer |
Drop |
Offensive |
Untimely Death |
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus |
Necromancer |
Drop |
Offensive |
Unyielding Commander's |
While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
Necromancer |
Faceless Shrine, Hawezar |
Utility |
Viscous |
Your maximum number of Skeletal Mages is increased by 2 |
Necromancer |
Drop |
Utility |
Void |
Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
Necromancer |
Drop |
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