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Effect |
Class |
Source |
Utility |
Shared Misery |
Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Alla |
Oblivion, Hawezar |
Utility |
Slaughter |
You gain x% Movement Speed. Lose this bonus for [2.5-5] seconds after taking damage. |
Alla |
Drop |
Utility |
Eluding |
Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
Alla |
Caldera Gate, Fractured Peaks |
Utility |
Exploiters |
You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
Alla |
Drop |
Utility |
Anemia |
Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
Barbarian |
Kor Dragan Barracks, Fractured Peaks |
Utility |
Grasping Whirlwind |
Whirlwind periodically Pulls enemies to you. |
Barbarian |
Drop |
Utility |
Luckbringer |
Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
Barbarian |
Drop |
Utility |
Relentless Berserker's |
Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. |
Barbarian |
Hakan's Refuge, Kehjistan |
Utility |
Weapon Master's |
Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. |
Barbarian |
Drop |
Utility |
Binding Embers |
Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. |
Sorcerer |
Drop |
Utility |
Fortune |
Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. |
Sorcerer |
Drop |
Utility |
Singed Extremities |
After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds |
Sorcerer |
Earthen Wound, Hawezar |
Utility |
Quicksand |
Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
Druid |
Ferals' Den, Scosglen |
Utility |
Dark Howl |
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. |
Druid |
Drop |
Utility |
Ballistic |
When you have Fortify your Earth Skills gain +2 Ranks. |
Druid |
Whispering Pines, Scosglen |
Utility |
Stormshifter's |
While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
Druid |
Crusader's Cathedral, Kehjistan |
Utility |
Explosive Mist |
Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
Necromancer |
Drop |
Utility |
Void |
Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
Necromancer |
Drop |
Utility |
Blood Getter's |
Your maximum number of Skeletal Warriors is increased by 2 |
Necromancer |
Drop |
Utility |
Coldbringer's |
Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
Necromancer |
Drop |
Utility |
Torturous |
Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
Necromancer |
Deserted Underpass, Kehjistan |
Utility |
Viscous |
Your maximum number of Skeletal Mages is increased by 2 |
Necromancer |
Drop |
Utility |
Explosive Verve |
Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. |
Rogue |
Derelict Lodge, Fractured Peaks |
Utility |
Noxious Ice |
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [10-25]%[x] additional Poison damage to Frozen enemies. |
Rogue |
Drop |
Utility |
Quickening Fog |
You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds. |
Rogue |
Drop |
Utility |
Frostbitten |
Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies. |
Rogue |
Drop |
Utility |
Mangler's |
Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. |
Rogue |
Drop |
Utility |
Audacity |
When there are at least 5 Close enemies, Stun them for [2-4] seconds. This can only occur once every 20 seconds. |
All |
Drop |
Utility |
Adaptability |
When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage. |
Alla |
Drop |
Utility |
Virulent |
When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites. |
Druid |
Drop |
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