|
|
Effect |
Class |
Source |
Offensive Ring |
Abundant Energy |
Crackling Energy has a [30-40]% chance to chain to an additional enemy. |
Sorcerer |
Drop |
Offensive Ring |
Accelerating |
Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
Alla |
Drop |
Offensive Ring |
Ancestral Charge |
Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. |
Barbarian |
Drop |
Offensive Ring |
Ancestral Echoes |
Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. |
Barbarian |
Ancient Reservoir, Hawezar |
Offensive Ring |
Ancestral Force |
Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
Barbarian |
Sunken Ruins, Scosglen |
Offensive Ring |
Ancient Flame |
While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. |
Sorcerer |
Drop |
Offensive Ring |
Armageddon |
An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
Sorcerer |
Drop |
Offensive Ring |
Artful Initiative |
When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal [0.2-0.3] Physical Damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal x15% more damage. |
Rogue |
Drop |
Offensive Ring |
Arrow Storms |
Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
Rogue |
Howling Warren, Scosglen |
Resource Ring |
Berserk Fury |
You gain [3-6] Fury per second while Berserking. |
Barbarian |
Drop |
Offensive Ring |
Berserk Ripping |
Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. |
Barbarian |
Mournfield, Dry Steppes |
Offensive Ring |
Biting Cold |
When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
Sorcerer |
Forgotten Depths, Dry Steppes |
Offensive Ring |
Branching Volleys |
Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. |
Rogue |
Shadowed Plunge, Hawezar |
Offensive Ring |
Burning Rage |
While Berserking you deal [X] Fire Damage every second to surrounding enemies |
Barbarian |
Drop |
Offensive Ring |
Bursting Bones |
When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
Necromancer |
Path of the Blind, Dry Steppes |
Offensive Ring |
Bursting Venoms |
Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. |
Rogue |
Drop |
Resource Ring |
Concentration |
Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. |
Sorcerer |
Drop |
Offensive Ring |
Conflagration |
While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
Sorcerer |
Light's Watch, Fractured Peaks |
Offensive Ring |
Control |
You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
Sorcerer |
Sunken Library, Kehjistan |
Offensive Ring |
Corruption |
Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. |
Rogue |
Renegade's Retreat, Kehjistan |
Offensive Ring |
Decay |
Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
Necromancer |
Drop |
Resource Ring |
Echoing Fury |
Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
Barbarian |
Sirocco Caverns, Kehjistan |
Resource Ring |
Efficiency |
Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% |
Sorcerer |
Domhainne Tunnels, Scosglen |
Offensive Ring |
Elements |
Gain +[20-30]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical. Cold, Poison, and Shadow. |
Alla |
Drop |
Offensive Ring |
Empowering Reaper |
Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under
the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. |
Necromancer |
Flooded Depths, Scosglen |
Offensive Ring |
Encircling Blades |
Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. |
Rogue |
Forsaken Quarry, Fractured Peaks |
Offensive Ring |
Encroaching Wrath |
Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
Barbarian |
Drop |
Offensive Ring |
Engulfing Flames |
While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. |
Sorcerer |
Drop |
Resource Ring |
Exposed Flesh |
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
Necromancer |
Drop |
Offensive Ring |
Frenzied Dead |
Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
Necromancer |
Drop |
Offensive Ring |
Frozen Memories |
The Avalanche Key Passive now applies to 1 additional casts. |
Sorcerer |
Drop |
Offensive Ring |
Frozen Orbit |
Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. |
Sorcerer |
Drop |
Offensive Ring |
Frozen Wake |
While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. |
Sorcerer |
Drop |
Offensive Ring |
Grasping Veins |
Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
Necromancer |
Corrupted Grotto, Kehjistan |
Resource Ring |
Giant Strides |
Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
Barbarian |
Drop |
Offensive Ring |
Gore Quills |
Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. |
Necromancer |
Drop |
Offensive Ring |
Hungry Blood |
When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. |
Necromancer |
Drop |
Offensive Ring |
Imitated Imbuement |
Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 5 seconds. |
Rogue |
Drop |
Offensive Ring |
Inner Calm |
Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
Alla |
Raethwind Wilds, Scosglen |
Offensive Ring |
Limitless Rage |
Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% |
Barbarian |
Drop |
Offensive Ring |
Metamorphic Stone |
Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. |
Druid |
Drop |
Offensive Ring |
Natural Balance |
Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. |
Druid |
Drop |
Offensive Ring |
Nature's Savagery |
Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
Druid |
Drop |
Offensive Ring |
Overwhelming Currents |
Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. |
Sorcerer |
Drop |
Offensive Ring |
Piercing Cold |
Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
Sorcerer |
Dead Man's Dredge, Fractured Peaks |
Offensive Ring |
Pestilent Points |
Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. |
Rogue |
Drop |
Offensive Ring |
Plunging Darkness |
Bone Prison spawns a pool of Blight
that deals [75-125]% bonus damage over 6
seconds |
Necromancer |
Rimescar Cavern, Fractured Peaks |
Resource Ring |
Potent Blood |
While at full Life, Blood Orbs grant [10-20] Essence. |
Necromancer |
Betrayer's Row, Dry Steppes |
Offensive Ring |
Rathma's Chosen |
Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
Necromancer |
Drop |
Offensive Ring |
Reanimation |
Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. |
Necromancer |
Aldurwood, Scosglen |
Offensive Ring |
Repeating |
Rapid Fire has a [25]% chance to ricochet to another target. |
Rogue |
Drop |
Offensive Ring |
Retaliation |
Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify |
Druid |
Seaside Descent, Dry Steppes |
Offensive Ring |
Retribution |
Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
Alla |
Abandoned Mineworks, Kehjistan |
Offensive Ring |
Serration |
The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
Necromancer |
Drop |
Offensive Ring |
Shattered Stars |
Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. |
Sorcerer |
Drop |
Offensive Ring |
Splintering Energy |
Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
Sorcerer |
Crumbling Hekma, Kehjistan |
Offensive Ring |
Static Cling |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Wretched Delve, Scosglen |
Offensive Ring |
Surprise |
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. |
Rogue |
Drop |
Offensive Ring |
Swelling Curse |
Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
Necromancer |
Hive, Scosglen |
Offensive Ring |
Synergy |
Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x] |
Rogue |
Drop |
Offensive Ring |
Long Shadow |
Lucky Hit: Your Shadow Damage Over Time effects have a [10-30%] chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence. |
Necromancer |
Drop |
Resource Ring |
Torment |
Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
Necromancer |
Black Asylum, Fractured Peaks |
Offensive Ring |
Three Curses |
Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
Sorcerer |
Serpent's Lair, Hawezar |
Offensive Ring |
Ultimate Shadow |
Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
Enemies damaged by Bone Storm take [X] [.43-.48] Shadow damage over 2 seconds.
Blood Wave desecrates the ground it travels over, dealing [X] Shadow |
Necromancer |
Drop |
Resource Ring |
Unrelenting Fury |
Killing an enemy with a Core Skill refunds [10.0 - 20.0]% of its base Fury cost. Can only happen once per Skill cast. |
Barbarian |
Hallowed Ossuary, Fractured Peaks |
Offensive Ring |
Unstable Imbuements |
When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. |
Rogue |
Whispering Vault, Dry Steppes |
Offensive Ring |
Untimely Death |
Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus |
Necromancer |
Drop |
Offensive Ring |
Volatile Shadows |
When a Dark Shroud shadow would be removed you trigger an exposion around yourself taht deals [X] Shadow damage |
Rogue |
Ancient's Lament, Dry Steppes |
Offensive Ring |
Alpha |
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. |
Druid |
Drop |
Offensive Ring |
Blurred Beast |
While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. |
Druid |
Drop |
Resource Ring |
Calm Breeze |
Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
Druid |
Grinning Labyrinth, Dry Steppes |
Offensive Ring |
Changeling's Debt |
Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
Druid |
Conclave, Kehjistan |
Offensive Ring |
Damned |
You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
Necromancer |
Uldur's Cave, Kehjistan |
Offensive Ring |
Dire Whirlwind |
Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% |
Barbarian |
Garan Hold, Scosglen |
Offensive Ring |
Expectant |
Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
Alla |
Underroot, Scosglen |
Offensive Ring |
Frozen Tundra |
While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. |
Sorcerer |
Drop |
Offensive Ring |
Prickling |
Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. |
Barbarian |
Drop |
Offensive Ring |
Rampaging Werebeast |
The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
Druid |
Endless Gates, Hawezar |
Resource Ring |
Relentless Armsmaster |
Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
Barbarian |
Calibel's Mine, Scosglen |
Offensive Ring |
Stampede |
Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. |
Druid |
Drop |
Offensive Ring |
Tempest |
Hurricane damage is increased by [7.0-15.0%] each second while active. |
Druid |
Blind Burrows, Hawezar |
Offensive Ring |
Trampled Earth |
Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Druid |
Drop |
Resource Ring |
Umbral |
Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Alla |
Champion's Demise, Dry Steppes |
Offensive Ring |
Unbroken Tether |
Chain Lightning has a [30-40%] chance to chain 2 additional times. |
Sorcerer |
Drop |
Resource Ring |
Unsatiated |
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
Druid |
Tormented Ruins, Fractured Peaks |
Offensive Ring |
Ursine Horror |
Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
Druid |
Belfry Zakara, Hawezar |
Offensive Ring |
Wildrage |
Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
Druid |
Drop |
Resource Ring |
Assimilation |
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
Druid |
Drop |
Resource Ring |
Balanced |
Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. |
Druid |
Drop |
Offensive Ring |
Battle Caster's |
Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. |
Sorcerer |
Drop |
Offensive Ring |
Battle-Mad |
Gain Berserking for [2-3.5] seconds after swapping weapons 10 times. It can only be equipped on Weapons |
Barbarian |
Drop |
Resource Ring |
Bear Clan Berserker's |
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
Barbarian |
Drop |
Offensive Ring |
Bladedancer's |
Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of
Twisting Blades' return damage per hit. Based on the distance the blades returned, the orbit damage increases up to [20-30%] of the return damage. |
Rogue |
Jalal's Vigil, Scosglen |
Offensive Ring |
Blast-Trapper's |
Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. |
Rogue |
Kor Valar Ramparts, Fractured Peaks |
Offensive Ring |
Blighted |
You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
Necromancer |
Akkhan's Grasp, Hawezar |
Offensive Ring |
Blood Seeker's |
Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
Necromancer |
Mercy's Reach, Fractured Peaks |
Offensive Ring |
Blood-Soaked |
Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
Necromancer |
Drop |
Offensive Ring |
Blood-bathed |
Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. |
Necromancer |
Hoarfrost Demise, Fractured Peaks |
Resource Ring |
Bold Chieftain's |
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.09] seconds per Nearby enemy, up to a maximum of 6 seconds. |
Barbarian |
Drop |
Offensive Ring |
Brawler's |
Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. |
Barbarian |
Haunted Refuge, Hawezar |
Offensive Ring |
Cadaverous |
Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
Necromancer |
Drop |
Offensive Ring |
Conceited |
Deal [15-25%] increased damage while you have a Barrier active. |
Alla |
Drop |
Offensive Ring |
Crashstone |
Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
Druid |
Stockades, Scosglen |
Offensive Ring |
Death Wish |
Gain [X] Thorns while Berserking. |
Barbarian |
Penitent Cairns, Scosglen |
Offensive Ring |
Devilish |
After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target |
Barbarian |
Drop |
Offensive Ring |
Dire Wolf's |
Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. |
Druid |
Drop |
Offensive Ring |
Dust Devil's |
Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. |
Barbarian |
Drop |
Offensive Ring |
Earthquake |
Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. |
Barbarian |
Drop |
Offensive Ring |
Earthstriker's |
After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. |
Barbarian |
Maugan's Works, Hawezar |
Offensive Ring |
Edgemasters |
Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Alla |
Oldstones, Scosglen |
Offensive Ring |
Elementalist's |
Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
Sorcerer |
Pallid Delve, Dry Steppes |
Resource Ring |
Energizing |
Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
Rogue |
Sanguine Chapel, Fractured Peaks |
Resource Ring |
Fastblood |
Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. |
Necromancer |
Iron Hold, Hawezar |
Resource Ring |
Flesh-Rending |
After Decompose spawns a Corpse, gain [20-40] Essence. |
Necromancer |
Nostrava Deepwood, Fractured Peaks |
Offensive Ring |
Glacial |
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. |
Sorcerer |
Drop |
Offensive Ring |
Gravitational |
Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. |
Sorcerer |
Drop |
Offensive Ring |
Icy Alchemist's |
Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 15%. |
Rogue |
Drop |
Resource Ring |
Hulking |
Your Golem has [1-4%] chance to
reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal
attack. |
Necromancer |
Sepulcher of the Forsworn, Kehjistan |
Offensive Ring |
Infiltrator's |
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. |
Rogue |
Drop |
Resource Ring |
Incendiary |
Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
Sorcerer |
Tomb of the Saints, Kehjistan |
Offensive Ring |
Lightning Dancer's |
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. |
Druid |
Drop |
Offensive Ring |
Mage-Lord's |
The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. |
Sorcerer |
Drop |
Resource Ring |
Mangled |
When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
Druid |
Immortal Emanation, Fractured Peaks |
Offensive Ring |
Mighty Storm's |
The Earthen Might Key Passive also applies to your Storm Skills |
Druid |
Drop |
Offensive Ring |
Needleflare |
Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
Alla |
Yshari Sanctum, Kehjistan |
Offensive Ring |
Nighthowler's |
Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
Druid |
Forbidden City, Fractured Peaks |
Offensive Ring |
Opportunist's |
When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun
enemies for 0.50 seconds |
Rogue |
Prison of Caldeum, Kehjistan |
Offensive Ring |
Osseous Gale |
Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. |
Necromancer |
Drop |
Offensive Ring |
Overcharged |
Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
Druid |
Mariner's Refuge, Scosglen |
Resource Ring |
Prodigy's |
Using a Cooldown restores [15-25] Mana. |
Sorcerer |
Witchwater, Hawezar |
Offensive Ring |
Rapid |
Basic Skills gain [15-30%] Attack Speed |
Alla |
Buried Halls, Dry Steppes |
Resource Ring |
Ravenous |
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
Rogue |
Shifting City, Dry Steppes |
Offensive Ring |
Raw Might |
After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. |
Druid |
Drop |
Resource Ring |
Recharging |
Each time Chain Lightning bounces off you, gain [4-6] Mana. |
Sorcerer |
Zenith, Fractured Peaks |
Resource Ring |
Requiem |
You gain [3-5] maximum Essence per active Minion. |
Necromancer |
Vault of the Forsaken, Scosglen |
Offensive Ring |
Rotting |
Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
Necromancer |
Drop |
Offensive Ring |
Runeworker's Conduit |
Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. |
Druid |
Drop |
Offensive Ring |
Sacrificial |
Your Sacrifice bonuses are increased by [15-25%] |
Necromancer |
Ruins of Eridu, Hawezar |
Offensive Ring |
Seismic-Shift |
Earth Spike launches spikes in a line and has a [2-1] second Cooldown. |
Druid |
Drop |
Offensive Ring |
Serpentine |
You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] |
Sorcerer |
Drop |
Offensive Ring |
Shadowslicer |
When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [25-35%] of the Base damage. |
Rogue |
Twisted Hollow, Scosglen |
Offensive Ring |
Shattered |
Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. |
Sorcerer |
Drop |
Ring |
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Offensive Ring |
Shepherd's |
Core Skills deal an additional [6.0-8.0%] damage for each active Companion. |
Druid |
Bloodsoaked Crag, Dry Steppes |
Offensive Ring |
Shockwave |
Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. |
Druid |
Drop |
Offensive Ring |
Skullbreaker's |
Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. |
Barbarian |
Drop |
Resource Ring |
Slaking |
Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
Barbarian |
Maulwood, Fractured Peaks |
Offensive Ring |
Smiting |
You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
Alla |
Drop |
Offensive Ring |
Splintering |
Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. |
Necromancer |
Guulrahn Slums, Dry Steppes |
Offensive Ring |
Stable |
While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. |
Sorcerer |
Drop |
Resource Ring |
Starlight |
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal. |
Alla |
Drop |
Offensive Ring |
Storm Swell |
You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |
Sorcerer |
Onyx Hold, Dry Steppes |
Offensive Ring |
Stormchaser's |
Tornado will seek up to [1-3] targets |
Druid |
Drop |
Offensive Ring |
Stormclaw's |
Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
Druid |
Anica's Claim, Fractured Peaks |
Offensive Ring |
Subterranean |
Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. |
Druid |
Drop |
Offensive Ring |
Tidal |
Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
Necromancer |
Drop |
Offensive Ring |
Toxic Alchemist's |
Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. |
Rogue |
Drop |
Offensive Ring |
Trickshot |
Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. |
Rogue |
Bastion of Faith, Hawezar |
Offensive Ring |
Trickster's |
Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. |
Rogue |
Gullrahn Canals, Dry Steppes |
Offensive Ring |
Unyielding Commander's |
While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
Necromancer |
Faceless Shrine, Hawezar |
Offensive Ring |
Vengeful |
Lucky Hit: Making an enemy Vulnerable has up to a [30-50%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |
Rogue |
Inferno, Kehjistan |
Offensive Ring |
Veteran Brawler's |
Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% |
Barbarian |
Heretics Asylum, Kehjistan |
Offensive Ring |
Wanton Rupture |
Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30-40] seconds. |
Barbarian |
Drop |
Offensive Ring |
Windlasher |
Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target. |
Barbarian |
Drop |
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