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Effect |
Class |
Source |
Resource |
Umbral |
Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Alla |
Champion's Demise, Dry Steppes |
Resource |
Starlight |
Gain [10-20] of your Primary Resource for every 25% of your Life that you Heal. |
Alla |
Drop |
Resource |
Berserk Fury |
You gain [3-6] Fury per second while Berserking. |
Barbarian |
Drop |
Resource |
Echoing Fury |
Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
Barbarian |
Sirocco Caverns, Kehjistan |
Resource |
Unrelenting Fury |
Killing an enemy with a Core Skill refunds [10.0 - 20.0]% of its base Fury cost. Can only happen once per Skill cast. |
Barbarian |
Hallowed Ossuary, Fractured Peaks |
Resource |
Relentless Armsmaster |
Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
Barbarian |
Calibel's Mine, Scosglen |
Resource |
Bear Clan Berserker's |
Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
Barbarian |
Drop |
Resource |
Bold Chieftain's |
Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.09] seconds per Nearby enemy, up to a maximum of 6 seconds. |
Barbarian |
Drop |
Resource |
Slaking |
Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
Barbarian |
Maulwood, Fractured Peaks |
Resource |
Concentration |
Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. |
Sorcerer |
Drop |
Resource |
Efficiency |
Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% |
Sorcerer |
Domhainne Tunnels, Scosglen |
Resource |
Prodigy's |
Using a Cooldown restores [15-25] Mana. |
Sorcerer |
Witchwater, Hawezar |
Resource |
Recharging |
Each time Chain Lightning bounces off you, gain [4-6] Mana. |
Sorcerer |
Zenith, Fractured Peaks |
Resource |
Balanced |
Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. |
Druid |
Drop |
Resource |
Calm Breeze |
Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
Druid |
Grinning Labyrinth, Dry Steppes |
Resource |
Unsatiated |
After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
Druid |
Tormented Ruins, Fractured Peaks |
Resource |
Assimilation |
You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
Druid |
Drop |
Resource |
Mangled |
When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
Druid |
Immortal Emanation, Fractured Peaks |
Resource |
Exposed Flesh |
Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
Necromancer |
Drop |
Resource |
Potent Blood |
While at full Life, Blood Orbs grant [10-20] Essence. |
Necromancer |
Betrayer's Row, Dry Steppes |
Resource |
Torment |
Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
Necromancer |
Black Asylum, Fractured Peaks |
Resource |
Fastblood |
Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. |
Necromancer |
Iron Hold, Hawezar |
Resource |
Flesh-Rending |
After Decompose spawns a Corpse, gain [20-40] Essence. |
Necromancer |
Nostrava Deepwood, Fractured Peaks |
Resource |
Requiem |
You gain [3-5] maximum Essence per active Minion. |
Necromancer |
Vault of the Forsaken, Scosglen |
Resource |
Energizing |
Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
Rogue |
Sanguine Chapel, Fractured Peaks |
Resource |
Ravenous |
Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
Rogue |
Shifting City, Dry Steppes |
Resource |
Giant Strides |
Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
Barbarian |
Drop |
Resource |
Hulking |
Your Golem has [1-4%] chance to
reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal
attack. |
Necromancer |
Sepulcher of the Forsworn, Kehjistan |
Resource |
Incendiary |
Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
Sorcerer |
Tomb of the Saints, Kehjistan |
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